local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20516 L0_1.ActorAlias = "20516" L1_1 = {} L1_1.q2051601 = 2051601 L1_1.q2051602 = 2051602 L1_1.q2051603 = 2051603 L1_1.q2051604 = 2051604 L1_1.q2051605 = 2051605 L1_1.q2051606 = 2051606 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1408 L2_1.alias = "Npc1408" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20514_AnDongNiInitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1408Data = L2_1 L2_1 = {} L2_1.id = 1405 L2_1.alias = "Npc1405" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20516_Ana_InitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1405Data = L2_1 L2_1 = {} L2_1.id = 1429 L2_1.alias = "Npc1429" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20516_Grace_InitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1429Data = L2_1 L0_1.Npcs = L1_1 return L0_1