local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20511 L0_1.ActorAlias = "20511" L1_1 = {} L1_1.q2051101 = 2051101 L1_1.q2051102 = 2051102 L1_1.q2051103 = 2051103 L1_1.q2051104 = 2051104 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1408 L2_1.alias = "Npc1408" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20511_AnDongNiInitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1408Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 70710090 L2_1.alias = "Q20511Compass" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20511_GrassSlime" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q20511Compass = L2_1 L0_1.Gadgets = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20511_GrassSlime" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.TargetPos = L2_1 L0_1.Datas = L1_1 return L0_1