local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 20059 L0_1.ActorAlias = "20059" L1_1 = {} L1_1.q2005901 = 2005901 L1_1.q2005902 = 2005902 L1_1.q2005903 = 2005903 L1_1.q2005904 = 2005904 L1_1.q2005905 = 2005905 L1_1.q2005906 = 2005906 L1_1.q2005907 = 2005907 L1_1.q2005908 = 2005908 L1_1.q2005909 = 2005909 L1_1.q2005910 = 2005910 L1_1.q2005920 = 2005920 L1_1.q2005940 = 2005930 L1_1.q2005960 = 2005950 L1_1.q2005980 = 2005970 L1_1.q2005990 = 2005990 L1_1.q2005999 = 2005999 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.NPCScript = "Actor/Npc/TempNPC" L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20059NPCA01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20059NPCA01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPCData01 = L1_1 L1_1 = {} L1_1["1"] = 1413 L0_1.NPCData01Id = L1_1 L2_1 = {} L2_1["2005920"] = 1 L0_1.TreasureType = L2_1 L3_1 = {} L3_1["200592001"] = 1 L3_1["200592002"] = 1 L3_1["200592003"] = 1 L0_1.TreasureGiven = L3_1 L4_1 = {} L4_1["11"] = 2005930 L4_1["12"] = 2005950 L4_1["13"] = 2005970 L4_1["14"] = 2005990 L0_1.TreasureGivenQuest = L4_1 return L0_1