local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20051 L0_1.ActorAlias = "20051" L1_1 = {} L1_1.q2005101 = 2005101 L1_1.q2005102 = 2005102 L1_1.q2005101 = 2005160 L1_1.q2005102 = 2005161 L1_1.q2005103 = 2005103 L1_1.q2005104 = 2005104 L1_1.q2005105 = 2005105 L1_1.q2005106 = 2005106 L1_1.q2005116 = 2005116 L1_1.q2005117 = 2005117 L1_1.q2005118 = 2005118 L1_1.q2005119 = 2005119 L1_1.q2005166 = 2005166 L1_1.q2005108 = 2005108 L1_1.q2005109 = 2005109 L1_1.q2005110 = 2005110 L1_1.q2005111 = 2005111 L1_1.q2005112 = 2005112 L1_1.q2005113 = 2005113 L1_1.q2005114 = 2005114 L1_1.q2005115 = 2005115 L1_1.q2005124 = 2005124 L1_1.q2005125 = 2005125 L1_1.q2005107 = 2005107 L1_1.q2005120 = 2005120 L1_1.q2005121 = 2005121 L1_1.q2005122 = 2005122 L1_1.q2005123 = 2005123 L1_1.q2005137 = 2005137 L1_1.q2005138 = 2005138 L1_1.q2005139 = 2005139 L1_1.q2005140 = 2005140 L1_1.q2005141 = 2005141 L1_1.q2005142 = 2005142 L1_1.q2005143 = 2005143 L1_1.q2005144 = 2005144 L1_1.q2005163 = 2005163 L1_1.q2005145 = 2005145 L1_1.q2005146 = 2005146 L1_1.q2005147 = 2005147 L1_1.q2005148 = 2005148 L1_1.q2005164 = 2005164 L1_1.q2005165 = 2005165 L1_1.q2005149 = 2005149 L1_1.q2005150 = 2005150 L1_1.q2005151 = 2005151 L1_1.q2005152 = 2005152 L1_1.q2005153 = 2005153 L1_1.q2005154 = 2005154 L1_1.q2005155 = 2005155 L1_1.q2005156 = 2005156 L1_1.q2005157 = 2005157 L1_1.q2005159 = 2005159 L1_1.q2005170 = 2005170 L1_1.q2005171 = 2005171 L1_1.q2005172 = 2005172 L1_1.q2005173 = 2005173 L1_1.q2005174 = 2005174 L1_1.q2005175 = 2005175 L1_1.q2005176 = 2005176 L1_1.q2005177 = 2005177 L1_1.q2005178 = 2005178 L1_1.q2005179 = 2005179 L1_1.q2005180 = 2005180 L1_1.q2005181 = 2005181 L1_1.q2005182 = 2005182 L1_1.q2005183 = 2005183 L1_1.q2005184 = 2005184 L1_1.q2005185 = 2005185 L1_1.q2005186 = 2005186 L1_1.q2005187 = 2005187 L1_1.q2005188 = 2005188 L1_1.q2005189 = 2005189 L1_1.q2005158 = 2005158 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Npc = "Npc140301" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 140301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCSit" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCSitPos = L2_1 L0_1.NPC1Data = L1_1 L1_1 = {} L1_1.Npc = "Npc143101" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 143101 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCSit" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCSitPos = L2_1 L0_1.NPC2Data = L1_1 L1_1 = {} L1_1.Npc = "Npc153701" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 153701 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCSit" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCSitPos = L2_1 L0_1.NPC3Data = L1_1 L1_1 = {} L1_1.Npc = "Npc141301" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 141301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051NPCSit" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCSitPos = L2_1 L0_1.NPC4Data = L1_1 L1_1 = {} L1_1.Alias = "Q20051DrinkCreat" L1_1.DrinkID = 70210102 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051DrinkCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.BornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q20051DrinkCreat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.BornDir = L2_1 L0_1.DrinkData = L1_1 L1_1 = {} function L2_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = o if not L1_2 then L1_2 = {} end o = L1_2 L1_2 = setmetatable L2_2 = o L3_2 = A0_2 L1_2(L2_2, L3_2) A0_2.__index = A0_2 A0_2.Drink = 0 L1_2 = o return L1_2 end L1_1.new = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.Drink L3_2 = math L3_2 = L3_2.modf L4_2 = A0_2.Drink L4_2 = L4_2 / 1000000 L3_2 = L3_2(L4_2) L3_2 = L3_2 * 1000000 L2_2 = L2_2 - L3_2 A0_2.Drink = L2_2 L2_2 = A0_2.Drink L3_2 = A1_2 * 1000000 L2_2 = L2_2 + L3_2 A0_2.Drink = L2_2 L2_2 = print L3_2 = "BaseLiquor" L2_2(L3_2) L2_2 = print L3_2 = A0_2.Drink L2_2(L3_2) end L1_1.BaseLiquor = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2.Drink L3_2 = math L3_2 = L3_2.fmod L4_2 = math L4_2 = L4_2.modf L5_2 = A0_2.Drink L5_2 = L5_2 / 10000 L4_2 = L4_2(L5_2) L5_2 = 100 L3_2 = L3_2(L4_2, L5_2) L3_2 = L3_2 * 10000 L2_2 = L2_2 - L3_2 A0_2.Drink = L2_2 L2_2 = A0_2.Drink L3_2 = A1_2 * 10000 L2_2 = L2_2 + L3_2 A0_2.Drink = L2_2 L2_2 = print L3_2 = "AdditionalMaterial" L2_2(L3_2) L2_2 = print L3_2 = A0_2.Drink L2_2(L3_2) end L1_1.AdditionalMaterial = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2.Drink L3_2 = math L3_2 = L3_2.fmod L4_2 = math L4_2 = L4_2.modf L5_2 = A0_2.Drink L5_2 = L5_2 / 1000 L4_2 = L4_2(L5_2) L5_2 = 10 L3_2 = L3_2(L4_2, L5_2) L3_2 = L3_2 * 1000 L2_2 = L2_2 - L3_2 A0_2.Drink = L2_2 L2_2 = A0_2.Drink L3_2 = A1_2 * 1000 L2_2 = L2_2 + L3_2 A0_2.Drink = L2_2 L2_2 = print L3_2 = "Step1" L2_2(L3_2) L2_2 = print L3_2 = A0_2.Drink L2_2(L3_2) end L1_1.Step1 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2.Drink L3_2 = math L3_2 = L3_2.fmod L4_2 = math L4_2 = L4_2.modf L5_2 = A0_2.Drink L5_2 = L5_2 / 100 L4_2 = L4_2(L5_2) L5_2 = 10 L3_2 = L3_2(L4_2, L5_2) L3_2 = L3_2 * 100 L2_2 = L2_2 - L3_2 A0_2.Drink = L2_2 L2_2 = A0_2.Drink L3_2 = A1_2 * 100 L2_2 = L2_2 + L3_2 A0_2.Drink = L2_2 L2_2 = print L3_2 = "Step2" L2_2(L3_2) L2_2 = print L3_2 = A0_2.Drink L2_2(L3_2) end L1_1.Step2 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2.Drink L3_2 = math L3_2 = L3_2.fmod L4_2 = math L4_2 = L4_2.modf L5_2 = A0_2.Drink L5_2 = L5_2 / 10 L4_2 = L4_2(L5_2) L5_2 = 10 L3_2 = L3_2(L4_2, L5_2) L3_2 = L3_2 * 10 L2_2 = L2_2 - L3_2 A0_2.Drink = L2_2 L2_2 = A0_2.Drink L3_2 = A1_2 * 10 L2_2 = L2_2 + L3_2 A0_2.Drink = L2_2 L2_2 = print L3_2 = "Step3" L2_2(L3_2) L2_2 = print L3_2 = A0_2.Drink L2_2(L3_2) end L1_1.Step3 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2.Drink L3_2 = math L3_2 = L3_2.fmod L4_2 = A0_2.Drink L5_2 = 10 L3_2 = L3_2(L4_2, L5_2) L2_2 = L2_2 - L3_2 A0_2.Drink = L2_2 L2_2 = A0_2.Drink L3_2 = A1_2 * 1 L2_2 = L2_2 + L3_2 A0_2.Drink = L2_2 L2_2 = print L3_2 = "Step4" L2_2(L3_2) L2_2 = print L3_2 = A0_2.Drink L2_2(L3_2) end L1_1.Step4 = L2_1 L0_1.Rectification = L1_1 L2_1 = {} L2_1["1011234"] = 100316 L2_1["1023124"] = 100317 L2_1["1034441"] = 100318 L2_1["2041222"] = 100319 L2_1["1053312"] = 100329 L2_1["1021234"] = 100324 L2_1["1031234"] = 100324 L2_1["1041234"] = 100324 L2_1["1051234"] = 100324 L2_1["1061234"] = 100324 L2_1["1013124"] = 100325 L2_1["1033124"] = 100325 L2_1["1043124"] = 100325 L2_1["1053124"] = 100325 L2_1["1063124"] = 100325 L2_1["1014441"] = 100326 L2_1["1024441"] = 100326 L2_1["1044441"] = 100326 L2_1["1054441"] = 100326 L2_1["1064441"] = 100326 L2_1["2011222"] = 100327 L2_1["2021222"] = 100327 L2_1["2031222"] = 100327 L2_1["2051222"] = 100327 L2_1["2061222"] = 100327 L0_1.DrinkResult = L2_1 L3_1 = {} L3_1["101"] = 100320 L3_1["102"] = 100321 L3_1["103"] = 100322 L3_1["204"] = 100323 L3_1["107"] = 100328 L3_1["207"] = 100328 L0_1.DrinkResult_MM = L3_1 L4_1 = {} L4_1["1100316"] = 5 L4_1["1100317"] = 3 L4_1["1100318"] = 3 L4_1["1100319"] = 4 L4_1["1100320"] = 1 L4_1["1100321"] = 1 L4_1["1100322"] = 1 L4_1["1100323"] = 1 L4_1["1100324"] = 3 L4_1["1100325"] = 3 L4_1["1100326"] = 3 L4_1["1100327"] = 3 L5_1 = 2 L4_1["1100328"] = L5_1 L5_1 = "1100329" L4_1[L5_1] = 5 L5_1 = "1100330" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "2100316" L4_1[L5_1] = 3 L5_1 = "2100317" L4_1[L5_1] = 4 L5_1 = "2100318" L4_1[L5_1] = 3 L5_1 = "2100319" L4_1[L5_1] = 3 L5_1 = "2100320" L4_1[L5_1] = 3 L5_1 = "2100321" L4_1[L5_1] = 3 L5_1 = "2100322" L4_1[L5_1] = 3 L5_1 = "2100323" L4_1[L5_1] = 3 L5_1 = "2100324" L4_1[L5_1] = 1 L5_1 = "2100325" L4_1[L5_1] = 1 L5_1 = "2100326" L4_1[L5_1] = 1 L5_1 = "2100327" L4_1[L5_1] = 1 L5_1 = "2100328" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "2100329" L4_1[L5_1] = 5 L5_1 = "2100330" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "3100316" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "3100317" L4_1[L5_1] = 4 L5_1 = "3100318" L4_1[L5_1] = 4 L5_1 = "3100319" L4_1[L5_1] = 3 L5_1 = "3100320" L4_1[L5_1] = 1 L5_1 = "3100321" L4_1[L5_1] = 1 L5_1 = "3100322" L4_1[L5_1] = 1 L5_1 = "3100323" L4_1[L5_1] = 1 L5_1 = "3100324" L4_1[L5_1] = 1 L5_1 = "3100325" L4_1[L5_1] = 1 L5_1 = "3100326" L4_1[L5_1] = 1 L5_1 = "3100327" L4_1[L5_1] = 1 L5_1 = "3100328" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "3100329" L4_1[L5_1] = 5 L5_1 = "3100330" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "4100316" L4_1[L5_1] = 3 L5_1 = "4100317" L4_1[L5_1] = 1 L5_1 = "4100318" L4_1[L5_1] = 1 L5_1 = "4100319" L4_1[L5_1] = 5 L5_1 = "4100320" L4_1[L5_1] = 1 L5_1 = "4100321" L4_1[L5_1] = 1 L5_1 = "4100322" L4_1[L5_1] = 1 L5_1 = "4100323" L4_1[L5_1] = 4 L5_1 = "4100324" L4_1[L5_1] = 3 L5_1 = "4100325" L4_1[L5_1] = 1 L5_1 = "4100326" L4_1[L5_1] = 1 L5_1 = "4100327" L4_1[L5_1] = 3 L5_1 = "4100328" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "4100329" L4_1[L5_1] = 5 L5_1 = "4100330" L6_1 = 2 L4_1[L5_1] = L6_1 L5_1 = "DrinkAward" L0_1[L5_1] = L4_1 return L0_1