local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 20037 L0_1.ActorAlias = "20037" L1_1 = {} L1_1.q2003701 = 2003701 L1_1.q2003702 = 2003702 L1_1.q2003703 = 2003703 L1_1.q2003704 = 2003704 L1_1.q2003705 = 2003705 L1_1.q2003706 = 2003706 L1_1.q2003707 = 2003707 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Npc = "Npc155301" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 155301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.InteractionPointPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.InteractionPointDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPCData01 = L1_1 L1_1 = {} L1_1.Npc = "Paimon" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.InteractionPointPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.InteractionPointDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q20037NPC01GDWTBG" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPCData02 = L1_1 return L0_1