local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20011 L0_1.ActorAlias = "20011" L1_1 = {} L1_1.q2001100 = 2001100 L2_1 = q2001101 L1_1.q2001101 = L2_1 L2_1 = q2001102 L1_1.q2001102 = L2_1 L2_1 = q2001103 L1_1.q2001103 = L2_1 L2_1 = q2001104 L1_1.q2001103 = L2_1 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Npc = "Npc140801" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 140801 L1_1.bubble = 4611001 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_20501" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_20501" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_20501" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_20501" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPCData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_20501_01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Event_20501_02" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.RoutePoints1 = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.DIALOG L4_1.type = L5_1 L5_1 = DialogType L5_1 = L5_1.LOCK_FRAME L4_1.dialogType = L5_1 L4_1.dialogID = 200110201 L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.NoReplyInter = L2_1 L0_1.InterData = L1_1 return L0_1