local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20001 L0_1.ActorAlias = "20001" L1_1 = {} L1_1.q2000100 = 2000100 L2_1 = q2000101 L1_1.q2000101 = L2_1 L2_1 = q2000102 L1_1.q2000102 = L2_1 L2_1 = q2000103 L1_1.q2000103 = L2_1 L2_1 = q2000104 L1_1.q2000103 = L2_1 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Npc = "Npc140301" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.NpcID = 140301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "EventTest01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "EventTest01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "EventTest01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.NPCBornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "EventTest01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.NPCBornDir = L2_1 L0_1.NPCData = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Event_100_WalkPoint01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Event_100_WalkPoint02" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.RoutePoints1 = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.DIALOG L4_1.type = L5_1 L5_1 = DialogType L5_1 = L5_1.LOCK_FRAME L4_1.dialogType = L5_1 L4_1.dialogID = 200010201 L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.NoReplyInter = L2_1 L0_1.InterData = L1_1 return L0_1