local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 19062 L0_1.ActorAlias = "19062" L1_1 = {} L1_1.q1906201 = 1906201 L1_1.q1906204 = 1906204 L1_1.q1906205 = 1906205 L1_1.q1906206 = 1906206 L1_1.q1906207 = 1906207 L1_1.q1906208 = 1906208 L1_1.q1906209 = 1906209 L1_1.q1906210 = 1906210 L1_1.q1906211 = 1906211 L1_1.q1906212 = 1906212 L1_1.q1906213 = 1906213 L1_1.q1906202 = 1906202 L1_1.q1906203 = 1906203 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1027 L2_1.alias = "Npc1027" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062MengdeGateNoel" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1027DataGate = L2_1 L2_1 = {} L2_1.id = 11001 L2_1.alias = "Npc11001" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062MengdeGateLiar" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc11001DataGate = L2_1 L2_1 = {} L2_1.id = 143901 L2_1.alias = "Npc143901" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062MengdeGateLaurence" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc143901Data = L2_1 L2_1 = {} L2_1.id = 143501 L2_1.alias = "Npc143501" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "NpcFemaleInsomniaStand11Born" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc143501Data = L2_1 L2_1 = {} L2_1.id = 1027 L2_1.alias = "Npc1027" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062MengdeInNoel" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1027DataIn = L2_1 L2_1 = {} L2_1.id = 1027 L2_1.alias = "Npc1027" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062SouvenirNoel" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1027DataSouvenir = L2_1 L2_1 = {} L2_1.id = 11001 L2_1.alias = "Npc11001" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062MengdeInLiar" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc11001DataIn = L2_1 L2_1 = {} L2_1.id = 1027 L2_1.alias = "Npc1027" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062WineNoel" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1027DataWine = L2_1 L2_1 = {} L2_1.id = 11001 L2_1.alias = "Npc11001" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062WineLiar" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc11001DataWine = L2_1 L2_1 = {} L2_1.id = 1027 L2_1.alias = "Npc1027" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062FoodNoel" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1027DataFood = L2_1 L2_1 = {} L2_1.id = 11001 L2_1.alias = "Npc11001" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062FoodLiar" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc11001DataFood = L2_1 L2_1 = {} L2_1.id = 11001 L2_1.alias = "Npc11001" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062AfraidOutLiar" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc11001DataOut = L2_1 L2_1 = {} L2_1.id = 143701 L2_1.alias = "Npc143701" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062MengdeGateSwan" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc143701Data = L2_1 L2_1 = {} L2_1.id = 1027 L2_1.alias = "Npc1027" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062HENoelAdded" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1027DataFin = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.point_id = 1 L2_1.scene_id = 3 L2_1.pos = "Q19062MengdeInPlayer" L1_1.TransmitPointIn = L2_1 L2_1 = {} L2_1.point_id = 2 L2_1.scene_id = 3 L2_1.pos = "Q19062WinePlayer" L1_1.TransmitPointWine = L2_1 L2_1 = {} L2_1.point_id = 3 L2_1.scene_id = 3 L2_1.pos = "Q19062FoodPlayer" L1_1.TransmitPointFood = L2_1 L2_1 = {} L2_1.point_id = 4 L2_1.scene_id = 3 L2_1.pos = "Q19062AfraidOutPlayer" L1_1.TransmitPointOut = L2_1 L2_1 = {} L2_1.narratorId = 1906203 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "StoryCut" L1_1.NarratorGateEntrance = L2_1 L2_1 = {} L2_1.narratorId = 1906205 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorWineEnd = L2_1 L2_1 = {} L2_1.narratorId = 1906207 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "Story" L1_1.NarratorFoodEnd = L2_1 L2_1 = {} L2_1.narratorId = 1906212 L2_1.pauseLen = 10 L2_1.resumeLen = 5 L2_1.tag = "StoryCut" L1_1.NarratorBE = L2_1 L2_1 = {} L2_1.alias = "Q19062Trigger" L2_1.script = "Actor/Gadget/Q19062Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062GateIndicator" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q19062Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q19062TriggerInLiar" L2_1.script = "Actor/Gadget/Q19062TriggerInLiar" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19062AfraidOutLiar" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q19062TriggerInLiar_ = L2_1 L0_1.Datas = L1_1 return L0_1