local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 19025 L0_1.ActorAlias = "19025" L1_1 = {} L1_1.q1902501 = 1902501 L1_1.q1902502 = 1902502 L1_1.q1902506 = 1902506 L1_1.q1902507 = 1902507 L1_1.q1902508 = 1902508 L1_1.q1902509 = 1902509 L1_1.q1902510 = 1902510 L1_1.q1902504 = 1902504 L1_1.q1902503 = 1902503 L1_1.q1902505 = 1902505 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10901 L2_1.alias = "Npc10901" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10901Data = L2_1 L2_1 = {} L2_1.id = 10902 L2_1.alias = "Npc10902" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10902Data = L2_1 L2_1 = {} L2_1.id = 10906 L2_1.alias = "Npc10906" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10906Data = L2_1 L2_1 = {} L2_1.id = 1023 L2_1.alias = "Npc1023" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1023Data = L2_1 L2_1 = {} L2_1.id = 10901 L2_1.alias = "Npc10901" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10901Data1 = L2_1 L2_1 = {} L2_1.id = 10902 L2_1.alias = "Npc10902" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10902Data1 = L2_1 L2_1 = {} L2_1.id = 1023 L2_1.alias = "Npc1023" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1023Data1 = L2_1 L2_1 = {} L2_1.id = 10902 L2_1.alias = "Npc10902" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10902Data2 = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 71700097 L2_1.alias = "Gadget71700097" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget71700097Data = L2_1 L0_1.Gadgets = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1902501Born" L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.NewTransfrom = L2_1 L0_1.Points = L1_1 return L0_1