local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 19020 L0_1.ActorAlias = "19020" L1_1 = {} L1_1.q1902001 = 1902001 L1_1.q1902002 = 1902002 L1_1.q1902003 = 1902003 L1_1.q1902004 = 1902004 L1_1.q1902005 = 1902005 L1_1.q1902006 = 1902006 L1_1.q1902007 = 1902007 L1_1.q1902008 = 1902008 L1_1.q1902009 = 1902009 L1_1.q1902010 = 1902010 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 505 L2_1.alias = "Coop_Gorou" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Coop_GorouData = L2_1 L2_1 = {} L2_1.id = 3091 L2_1.alias = "Npc3091" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3091Data = L2_1 L2_1 = {} L2_1.id = 1039 L2_1.alias = "Npc1039" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1039Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19020_WulangWalk1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.RoutePointsData = L2_1 L0_1.Datas = L1_1 return L0_1