local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 19015 L0_1.ActorAlias = "19015" L1_1 = {} L1_1.q1901501 = 1901501 L1_1.q1901502 = 1901502 L1_1.q1901511 = 1901511 L1_1.q1901503 = 1901503 L1_1.q1901508 = 1901508 L1_1.q1901509 = 1901509 L1_1.q1901510 = 1901510 L1_1.q1901504 = 1901504 L1_1.q1901505 = 1901505 L1_1.q1901506 = 1901506 L1_1.q1901507 = 1901507 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 12170 L2_1.alias = "Npc12170" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12170Data = L2_1 L2_1 = {} L2_1.id = 504 L2_1.alias = "Coop_Sayu" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Coop_SayuData = L2_1 L2_1 = {} L2_1.id = 3106 L2_1.alias = "Npc3106" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3106Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q19015Trigger_RunFinsh" L2_1.script = "Actor/Gadget/Q19015Trigger_RunFinsh" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q19015_Sayu2_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q19015Trigger_RunFinsh = L2_1 L2_1 = {} L2_1.alias = "Q19015Trigger_TrainningArea" L2_1.script = "Actor/Gadget/Q19015Trigger_TrainningArea" L2_1.id = 70900002 L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Q19015Trigger_TrainningArea = L2_1 L2_1 = {} L3_1 = "COOP_Black_Q19015_fail2" L2_1[1] = L3_1 L1_1.Text_Fail1 = L2_1 L2_1 = {} L3_1 = "COOP_Black_Q19015_fail" L2_1[1] = L3_1 L1_1.Text_Fail2_OutTrigger = L2_1 L0_1.Datas = L1_1 return L0_1