local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 12003 L0_1.ActorAlias = "12003" L1_1 = {} L1_1.q1200301 = 1200301 L1_1.q1200302 = 1200302 L1_1.q1200303 = 1200303 L1_1.q1200304 = 1200304 L1_1.q1200305 = 1200305 L1_1.q1200306 = 1200306 L1_1.q1200307 = 1200307 L1_1.q1200308 = 1200308 L1_1.q1200309 = 1200309 L1_1.q1200310 = 1200310 L1_1.q1200311 = 1200311 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Alias = "Paimon" L1_1.Script = "Actor/Quest/Q352/Paimon" L1_1.ID = 1005 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Alias = "Npc10045" L1_1.Script = "Actor/Quest/Q301/Gaia301" L1_1.ID = 10045 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200308XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200308XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir2 = L2_1 L0_1.XingQiuData = L1_1 L1_1 = {} L1_1.Alias = "Npc162601" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 162601 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Battle" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Battle" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.WlyData = L1_1 L1_1 = {} L1_1.Alias = "Npc10050" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10050 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Guard01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Guard01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData01 = L1_1 L1_1 = {} L1_1.Alias = "Npc10051" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10051 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Guard02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Guard02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData02 = L1_1 L1_1 = {} L1_1.Alias = "Npc10049" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10049 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Guard03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q12003Guard03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData03 = L1_1 L1_1 = {} L1_1.Alias = "Npc10048" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10048 L0_1.CollectorsData = L1_1 L1_1 = {} L1_1.Alias = "Npc1627" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 1627 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Npc1627Born" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Npc1627Born" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.JiaDingData = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 120030601 L2_1.audioEvtName = "" L2_1.duration = 2.1 L3_1 = {} L3_1.dialogID = 120030602 L3_1.audioEvtName = "" L3_1.duration = 4.0 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 120030601 L3_1.audioEvtName = "" L3_1.duration = 3 L4_1 = {} L4_1.dialogID = 120030602 L4_1.audioEvtName = "" L4_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.story1 = L2_1 L0_1.NarratorData1 = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 120030601 L3_1.audioEvtName = "" L3_1.duration = 3 L4_1 = {} L4_1.dialogID = 120030602 L4_1.audioEvtName = "" L4_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.story1 = L2_1 L0_1.NarratorData2 = L1_1 return L0_1