local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.MainID = 12001 L0_1.ActorAlias = "12001" L1_1 = {} L1_1.q1200101 = 1200101 L1_1.q1200102 = 1200102 L1_1.q1200103 = 1200103 L1_1.q1200104 = 1200104 L1_1.q1200105 = 1200105 L1_1.q1200106 = 1200106 L1_1.q1200107 = 1200107 L1_1.q1200108 = 1200108 L1_1.q1200109 = 1200109 L1_1.q1200110 = 1200110 L1_1.q1200111 = 1200111 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Alias = "Paimon" L1_1.Script = "Actor/Quest/Q352/Paimon" L1_1.ID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200101Trigger" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200101Trigger" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200104Trigger" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200104Trigger" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir2 = L2_1 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Alias = "Npc10045" L1_1.Script = "Actor/Quest/Q301/Gaia301" L1_1.ID = 10045 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200005XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200108XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200108XQ" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir2 = L2_1 L0_1.XingQiuData = L1_1 L1_1 = {} L1_1.Alias = "Npc162601" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 162601 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200107Wly" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200107Wly" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.WlyData = L1_1 L1_1 = {} L1_1.Alias = "Npc10048" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10048 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200107manager" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200107manager" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.ManagerData = L1_1 L1_1 = {} L1_1.Alias = "Npc2062" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 2062 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200103Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200103Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.CHData = L1_1 L1_1 = {} L1_1.Alias = "Npc10047" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 10047 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200103Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Pos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1200103Guard" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Dir1 = L2_1 L0_1.GuardData = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 120010501 L2_1.audioEvtName = "vo_XQLQ002_2_paimon_09" L2_1.duration = 5.4 L3_1 = {} L3_1.dialogID = 120010502 L3_1.audioEvtName = "vo_XQLQ002_2_paimon_10" L3_1.duration = 5.0 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorData1 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 610045701 L2_1.audioEvtName = "" L2_1.duration = 3 L3_1 = {} L3_1.dialogID = 610045702 L3_1.audioEvtName = "" L3_1.duration = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorData2 = L1_1 L0_1.FailureNum = 0 L0_1.TreasureID = 100031 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q1200107Wly" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L0_1.MatchTime = 35 L1_1 = {} L2_1 = {} L2_1.dialogID = 610045502 L2_1.audioEvtName = "" L2_1.duration = 2 L1_1[1] = L2_1 L0_1.AwareReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 610045503 L2_1.audioEvtName = "" L2_1.duration = 1 L1_1[1] = L2_1 L0_1.DiscoverReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 610045501 L2_1.audioEvtName = "" L2_1.duration = 1 L1_1[1] = L2_1 L0_1.FailReminder = L1_1 L0_1.SneakAINum = 10 L1_1 = {} L1_1.alias = "SneakAI1" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10101 L1_1.dataIndex = 1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI1Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI1Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI1Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI2" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10102 L1_1.dataIndex = 2 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI2Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI2Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI2Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI2Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI2Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI2Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI2Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI3" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10103 L1_1.dataIndex = 3 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI3Pos2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI3Pos2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI3Pos2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI3Pos1" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI3Pos2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI3Pos1" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI3Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI4" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10104 L1_1.dataIndex = 4 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI4Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI4Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI4Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI4Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "AI4Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "AI4Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI4Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI4Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "AI4Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "AI4Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI4Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI5" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10105 L1_1.dataIndex = 5 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI5Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI5Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI5Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI5Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI5Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI5Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI5Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI6" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10106 L1_1.dataIndex = 6 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI6Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI6Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI6Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI6Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "AI6Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "AI6Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI6Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI6Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "AI6Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "AI6Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI6Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI7" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10107 L1_1.dataIndex = 7 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI7Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI7Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI7Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI7Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI7Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI7Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI7Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI8" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10108 L1_1.dataIndex = 8 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI8Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI8Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI8Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI8Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI8Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI8Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI8Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI9" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10109 L1_1.dataIndex = 9 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI9Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI9Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI9Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI9Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "AI9Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "AI9Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI9Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI9Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "AI9Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "AI9Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI9Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI10" L1_1.metaPath = "Actor/Npc/LYGSneakAI" L1_1.configID = 10110 L1_1.dataIndex = 10 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI10Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "AI10Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI10Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI10Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "AI10Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "AI10Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI10Data = L1_1 return L0_1