local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = {} L0_1.MainID = 11012 L0_1.ActorAlias = "11012" L1_1 = {} L1_1.q1101201 = 1101201 L1_1.q1101202 = 1101202 L1_1.q1101211 = 1101211 L1_1.q1101221 = 1101221 L1_1.q1101212 = 1101212 L1_1.q1101203 = 1101203 L1_1.q1101216 = 1101216 L1_1.q1101213 = 1101213 L1_1.q1101217 = 1101217 L1_1.q1101210 = 1101210 L1_1.q1101218 = 1101218 L1_1.q1101219 = 1101219 L1_1.q1101214 = 1101214 L1_1.q1101204 = 1101204 L1_1.q1101209 = 1101209 L1_1.q1101205 = 1101205 L1_1.q1101220 = 1101220 L1_1.q1101208 = 1101208 L1_1.q1101206 = 1101206 L1_1.q1101207 = 1101207 L1_1.q1101215 = 1101215 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10200 L2_1.alias = "Npc10200" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11012Gongzi1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10200Data = L2_1 L2_1 = {} L2_1.id = 10310 L2_1.alias = "Npc10310" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Invisiable" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10310Data = L2_1 L2_1 = {} L2_1.id = 10265 L2_1.alias = "Npc10265" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Tok" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc10265Data = L2_1 L2_1 = {} L2_1.id = 2067 L2_1.alias = "Npc2067" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1033 L6_1 = "Q11012Andrei" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2067Data = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.PaimonData = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Route2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1055 L7_1 = "Q11012Route18" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1055 L8_1 = "Q11012Route19" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.RoutePointsData = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Route3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1055 L7_1 = "Q11012Route4" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.DungeonRoutePointsData = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Route5" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1055 L7_1 = "Q11012Route6" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1055 L8_1 = "Q11012Route7" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1055 L9_1 = "Q11012Route8" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1055 L10_1 = "Q11012Route9" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 1055 L11_1 = "Q11012Route4" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 1055 L12_1 = "Q11012Route15" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.pos L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 1055 L13_1 = "Q11012Route16" L10_1 = L10_1(L11_1, L12_1, L13_1) L10_1 = L10_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L1_1.DungeonRoutePointsData2 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Route10" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1055 L7_1 = "Q11012Route11" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1055 L8_1 = "Q11012Route12" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1055 L9_1 = "Q11012Route13" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1055 L10_1 = "Q11012Route14" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.DungeonRoutePointsData3 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Route1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1055 L7_1 = "Q11012Route17" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.DungeonRoutePointsData4 = L2_1 L2_1 = {} L2_1.alias = "Q11012Trigger" L2_1.script = "Actor/Gadget/Q11012Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q11012DungeonEntry" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11012Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q11012TriggerDungeon" L2_1.script = "Actor/Gadget/Q11012TriggerDungeon" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1055 L6_1 = "Q11012Invisiable" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q11012TriggerDungeon_ = L2_1 L0_1.Datas = L1_1 return L0_1