local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 10203 L0_1.ActorAlias = "10203" L1_1 = {} L1_1.q1020300 = 1020300 L1_1.q1020301 = 1020301 L1_1.q1020302 = 1020302 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Door = "Npc10092" L1_1.DoorScript = "Actor/Npc/TempNPC" L1_1.DoorID = 10092 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10202DoorSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10202DoorSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.DoorData = L1_1 L1_1 = {} L1_1.Qin = "Qin" L1_1.QinScript = "Actor/Quest/Q411/Qin" L1_1.QinID = 1006 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10202QinSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10202QinSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.QinData = L1_1 return L0_1