local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 10200 L0_1.ActorAlias = "10200" L1_1 = {} L1_1.q1020000 = 1020000 L1_1.q1020001 = 1020001 L1_1.q1020002 = 1020002 L1_1.q1020003 = 1020003 L1_1.q1020004 = 1020004 L1_1.q1020005 = 1020005 L1_1.q1020006 = 1020006 L1_1.q1020007 = 1020007 L1_1.q1020008 = 1020008 L1_1.q1020009 = 1020009 L1_1.q1020010 = 1020010 L1_1.q1020011 = 1020011 L1_1.q1020012 = 1020012 L1_1.q1020013 = 1020013 L1_1.q1020014 = 1020014 L1_1.q1020015 = 1020015 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Qin = "Qin" L1_1.QinScript = "Actor/Quest/Q411/Qin" L1_1.QinID = 1006 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10200Qin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10200Qin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.QinData = L1_1 L1_1 = {} L1_1.Bruce = "Npc160301" L1_1.BruceScript = "Actor/Npc/TempNPC" L1_1.BruceID = 160301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200BruceSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200BruceSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.BruceData = L1_1 L1_1 = {} L1_1.Jack = "Npc141401" L1_1.JackScript = "Actor/Npc/TempNPC" L1_1.JackID = 141401 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200JackSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200JackSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.JackData = L1_1 L1_1 = {} L1_1.Jose = "Npc152301" L1_1.JoseScript = "Actor/Npc/TempNPC" L1_1.JoseID = 152301 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200JoseSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200JoseSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.JoseData = L1_1 L1_1 = {} L1_1.Klee = "Npc10090" L1_1.KleeScript = "Actor/Npc/TempNPC" L1_1.KleeID = 10090 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10200KleeSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1004 L5_1 = "Q10200KleeSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.KleeData = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200PaimonSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1009 L5_1 = "Q10200PaimonSpawn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.PaimonData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 102000101 L3_1.audioEvtName = "" L3_1.duration = 1 L4_1 = {} L4_1.dialogID = 102000102 L4_1.audioEvtName = "" L4_1.duration = 1 L5_1 = {} L5_1.dialogID = 102000103 L5_1.audioEvtName = "" L5_1.duration = 1 L6_1 = {} L6_1.dialogID = 102000104 L6_1.audioEvtName = "" L6_1.duration = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.Story1 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 102000301 L3_1.audioEvtName = "" L3_1.duration = 2 L4_1 = {} L4_1.dialogID = 102000302 L4_1.audioEvtName = "" L4_1.duration = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Story2 = L2_1 L0_1.NarratorData = L1_1 return L0_1