local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/BaseActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "SubGlobalActorProxy" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = ActorType L2_1 = L2_1.SUB_GLOBAL_ACTOR L1_1.actorType = L2_1 L1_1.defaultAlias = "SubGlobal" L2_1 = nil function L3_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.__super L2_1 = L1_2 L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = L2_1 L3_2 = L2_2 L2_2 = L2_2.OnInit L4_2 = A1_2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateUActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) A0_2.uActor = L2_2 end L1_1.OnInit = L3_1 function L3_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.Register L1_2(L2_2) end L1_1.OnPostInit = L3_1 function L3_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.Unregister L1_2(L2_2) end L1_1.OnDestroy = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.CreateLimitRegion L4_2 = A1_2 return L2_2(L3_2, L4_2) end L1_1.CreateLimitRegion = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.DestroyLimitRegion L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.DestroyLimitRegion = L3_1 function L3_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2.uActor L4_2 = L3_2 L3_2 = L3_2.CheckNeedTrans L5_2 = A1_2 L6_2 = A2_2 return L3_2(L4_2, L5_2, L6_2) end L1_1.CheckNeedTrans = L3_1 function L3_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2.uActor L4_2 = L3_2 L3_2 = L3_2.GetLimitRegionDis L5_2 = A1_2 L6_2 = A2_2 return L3_2(L4_2, L5_2, L6_2) end L1_1.GetLimitRegionDis = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.SUB_GLOBAL_ACTOR L5_2 = A1_2 L6_2 = A0_2.metaPath L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = actorUtils L3_2 = L3_2.CreateGlobalActor L4_2 = L2_2 L3_2 = L3_2(L4_2) L2_2 = L3_2 return L2_2 end L1_1.CreateUActor = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Register = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Unregister = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.RegisterDayCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.RegisterDayCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.UnregisterDayCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.UnregisterDayCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.RegisterNightCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.RegisterNightCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.UnregisterNightCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.UnregisterNightCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.RegisterHourCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.RegisterHourCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.UnregisterHourCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.UnregisterHourCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.RegisterWeatherCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.RegisterWeatherCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.UnregisterWeatherCallback L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.UnregisterWeatherCallback = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = A1_2 L2_2(L3_2, L4_2) end L1_1.ChangeWeather = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.LeaveWeather L1_2(L2_2) end L1_1.LeaveWeather = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.LeaveAllWeather L1_2(L2_2) end L1_1.LeaveAllWeather = L3_1 return L1_1