local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/DailyNpc" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "MengdeInsomniaPatrol" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = require L3_1 = "Actor/Npc/NPCEventType" L2_1 = L2_1(L3_1) L1_1.defaultAlias = "MengdeInsomniaPatrol" L1_1.pointID = 1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "RecoverFromFreeStyle" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Recover L1_2(L2_2) end L1_1.RecoverFromFreeStyle = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "RecoverFromCollisionEnter" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Recover L1_2(L2_2) end L1_1.RecoverFromCollisionEnter = L3_1 function L3_1(A0_2) local L1_2, L2_2 A0_2.OnAction = 0 L2_2 = A0_2 L1_2 = A0_2.GoPatrol L1_2(L2_2) end L1_1.Recover = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.DataInit L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PosDataInit L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SetPos L3_2 = A0_2.PosData L4_2 = A0_2.pointID L3_2 = L3_2[L4_2] L3_2 = L3_2.dummypoint L3_2 = L3_2.pos L4_2 = true L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.StartDaily L1_2(L2_2) end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = A0_2.ConfigData L1_2 = L1_2.PosData A0_2.PosData = L1_2 L1_2 = A0_2.PosData L1_2 = #L1_2 A0_2.Count = L1_2 L1_2 = math L1_2 = L1_2.random L2_2 = 1 L3_2 = A0_2.Count L1_2 = L1_2(L2_2, L3_2) A0_2.pointID = L1_2 end L1_1.PosDataInit = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.ShowSelf L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = true L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.GoPatrol L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.StartBubble L1_2(L2_2) end L1_1.StartDay = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.pointID L2_2 = A0_2.Count L2_2 = L2_2 + 1 if L1_2 == L2_2 then A0_2.pointID = 1 end L2_2 = A0_2 L1_2 = A0_2.GoPatrolRoute L1_2(L2_2) end L1_1.GoPatrol = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.WalkToTask L3_2 = A0_2.PosData L4_2 = A0_2.pointID L3_2 = L3_2[L4_2] L3_2 = L3_2.dummypoint L3_2 = L3_2.pos L4_2 = A0_2.SelfPointUpdate L5_2 = A0_2.Standby L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.GoPatrolRoute = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = A0_2.PosData L2_2 = A0_2.pointID L1_2 = L1_2[L2_2] L1_2 = L1_2.time L2_2 = A0_2.PosData L3_2 = A0_2.pointID L2_2 = L2_2[L3_2] L2_2 = L2_2.dummypoint L2_2 = L2_2.rot L3_2 = A0_2.pointID L3_2 = L3_2 + 1 A0_2.pointID = L3_2 if L1_2 == 0 then L4_2 = A0_2 L3_2 = A0_2.GoPatrol L3_2(L4_2) else L4_2 = A0_2 L3_2 = A0_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.SteerToTask L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = L2_2 L5_2 = L5_2(L6_2) L6_2 = 1 L7_2 = true L8_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = L1_2 L6_2 = A0_2.GoPatrol L3_2(L4_2, L5_2, L6_2) end end L1_1.SelfPointUpdate = L3_1 function L3_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.StartDay L1_2(L2_2) end L1_1.StartNight = L3_1 return L1_1