local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/DailyNpc" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "MengdeDayStandTest" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = require L3_1 = "Actor/Npc/NPCEventType" L2_1 = L2_1(L3_1) L1_1.defaultAlias = "MengdeDayStand" L3_1 = require L4_1 = "Actor/Npc/Config/CfgMengdeDayStand" L3_1 = L3_1(L4_1) L4_1 = L3_1.DummyPointData L5_1 = nil function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "RecoverFromCollisionEnter" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Recover L1_2(L2_2) end L1_1.RecoverFromCollisionEnter = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = L4_1.Npc L2_2 = "_" L3_2 = tostring L4_2 = A0_2.dataIndex L3_2 = L3_2(L4_2) L1_2 = L1_2 .. L2_2 .. L3_2 return L1_2 end L1_1.PreGetAlias = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "walkback" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.WalkToTask L3_2 = L4_1.BornPos L4_2 = A0_2.dataIndex L3_2 = L3_2[L4_2] L4_2 = A0_2.Recover L1_2(L2_2, L3_2, L4_2) end L1_1.WalkBack = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 A0_2.OnAction = 0 L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SteerToTask L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = L4_1.BornDir L5_2 = A0_2.dataIndex L4_2 = L4_2[L5_2] L3_2 = L3_2(L4_2) L4_2 = 1 L5_2 = true L6_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L2_2 = A0_2 L1_2 = A0_2.DoFreeStateTrigger L1_2(L2_2) end L1_1.Recover = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = L4_1.BornDir L5_2 = A0_2.dataIndex L4_2 = L4_2[L5_2] L3_2, L4_2, L5_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.DoFreeStateTrigger L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowSelf L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = true L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DataInit L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.StartBubble L1_2(L2_2) end L1_1.StartDay = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.ClearNpcSpeechBubble L3_2 = L4_1.NpcID L4_2 = A0_2.dataIndex L3_2 = L3_2[L4_2] L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = false L4_2 = 2 L5_2 = A0_2.HideSelf L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.StartNight = L6_1 return L1_1