local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/NpcActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "SneakAI" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = require L3_1 = "Quest/Client/Q72661ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q1000ClientConfig" L3_1 = L3_1(L4_1) L4_1 = {} L4_1.alias = "SneakAI4" L4_1.metaPath = "Actor/Npc/YJTSneakAI" L4_1.configID = 12164 L4_1.dataIndex = 4 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q72661_daobaotuan" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L4_1.bornPos = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q72661_daobaotuan" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L4_1.bornDir = L5_1 L4_1.PatrolPosNum = 5 L5_1 = {} L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q72661_point1" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q72661_point2" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Q72661_point3" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Q72661_point4" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.pos L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "Q72661_point5" L10_1 = L10_1(L11_1, L12_1, L13_1) L10_1 = L10_1.pos L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.PatrolPos = L5_1 L5_1 = {} L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q72661_point1" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q72661_point2" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.rot L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Q72661_point3" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.rot L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Q72661_point4" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.rot L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "Q72661_point5" L10_1 = L10_1(L11_1, L12_1, L13_1) L10_1 = L10_1.rot L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.PatrolDir = L5_1 L4_1.PatrolNext = 1 L5_1 = {} L5_1.FollowLen = 100 L5_1.FailLen = 10 L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q72661_point1" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Q72661_point2" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Q72661_point3" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.pos L10_1 = sceneData L11_1 = L10_1 L10_1 = L10_1.GetDummyPoint L12_1 = 3 L13_1 = "Q72661_point4" L10_1 = L10_1(L11_1, L12_1, L13_1) L10_1 = L10_1.pos L11_1 = sceneData L12_1 = L11_1 L11_1 = L11_1.GetDummyPoint L13_1 = 3 L14_1 = "Q72661_point5" L11_1 = L11_1(L12_1, L13_1, L14_1) L11_1 = L11_1.pos L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L5_1.RoutePoints = L6_1 L6_1 = {} L6_1.alias = "Q72661Trigger1" L6_1.script = "Actor/Gadget/Q72661Trigger1" L6_1.id = 70900002 L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q72661_daobaotuan" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.point = L7_1 L5_1.Q72661Trigger1_ = L6_1 L6_1 = {} L7_1 = {} L7_1.dialogID = 726619901 L7_1.audioEvtName = "" L7_1.duration = 3 L8_1 = {} L8_1.dialogID = 726619902 L8_1.audioEvtName = "" L8_1.duration = 3 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.KaicheA = L6_1 L6_1 = {} L7_1 = {} L7_1.dialogID = 726619907 L7_1.audioEvtName = "" L7_1.duration = 3 L6_1[1] = L7_1 L5_1.KaicheFail = L6_1 L1_1.defaultAlias = "SneakAI" L6_1 = L4_1.PatrolPosNum L1_1.PatrolPosNum = L6_1 L6_1 = L4_1.PatrolPos L1_1.PatrolPos = L6_1 L6_1 = L4_1.PatrolDir L1_1.PatrolDir = L6_1 L1_1.PatrolNext = 0 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = {} L2_2 = 1170 L3_2 = 1120 L4_2 = 1190 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 return L1_2 end L1_1.GetCustomFreeStyleList = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = A0_2.uActor if L1_2 == nil then return end L1_2 = A0_2.PatrolNext L1_2 = L1_2 + 1 A0_2.PatrolNext = L1_2 L1_2 = A0_2.PatrolNext L2_2 = A0_2.PatrolPosNum if L1_2 > L2_2 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Sneak Succeed\239\188\129" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 7266107 L2_2(L3_2, L4_2, L5_2) end end L1_2 = A0_2.PatrolNext if L1_2 ~= 4 then L1_2 = A0_2.PatrolNext if L1_2 ~= 5 then L1_2 = A0_2.PatrolNext if L1_2 ~= 6 then goto lbl_41 end end end L2_2 = A0_2 L1_2 = A0_2.RunToTask L3_2 = A0_2.PatrolPos L4_2 = A0_2.PatrolNext L3_2 = L3_2[L4_2] L4_2 = A0_2.Behave L1_2(L2_2, L3_2, L4_2) goto lbl_52 ::lbl_41:: L1_2 = A0_2.PatrolNext L2_2 = A0_2.PatrolPosNum if L1_2 > L2_2 then else L2_2 = A0_2 L1_2 = A0_2.WalkToTask L3_2 = A0_2.PatrolPos L4_2 = A0_2.PatrolNext L3_2 = L3_2[L4_2] L4_2 = A0_2.Behave L1_2(L2_2, L3_2, L4_2) end ::lbl_52:: end L1_1.StartPatrol = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = A0_2.uActor if L1_2 == nil then return end L1_2 = A0_2.PatrolNext if L1_2 == 3 then L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q72661_point3" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.rot L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.DoFreeStyle L3_2 = 1170 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 7 function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.StartPatrol L1_3(L2_3) end L1_2(L2_2, L3_2, L4_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.NarratorOnlyTaskLegacy L4_2 = L5_1.KaicheA L2_2(L3_2, L4_2) end else L2_2 = A0_2 L1_2 = A0_2.StartPatrol L1_2(L2_2) end end L1_1.Behave = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetPos L1_2 = L1_2(L2_2) L2_2 = L1_2.y L2_2 = L2_2 + 1 L1_2.y = L2_2 L3_2 = A0_2 L2_2 = A0_2.DoFreeStateTrigger L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.WalkToTask L4_2 = A0_2.PatrolPos L5_2 = A0_2.PatrolNext L4_2 = L4_2[L5_2] L5_2 = A0_2.StartPatrol L2_2(L3_2, L4_2, L5_2) end L1_1.ReturnToPatrol = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.ClearFollowTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetPos L1_2 = L1_2(L2_2) L2_2 = L1_2.y L2_2 = L2_2 + 1 L1_2.y = L2_2 L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L4_2 = A0_2 L3_2 = A0_2.GetPos L3_2 = L3_2(L4_2) L4_2 = {} L5_2 = L2_2.x L6_2 = L3_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L2_2.y L6_2 = L3_2.y L5_2 = L5_2 - L6_2 L4_2.y = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.TurnTo L7_2 = L4_2 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.DoFreeStyle L7_2 = 1120 L5_2(L6_2, L7_2) end L1_1.Aware = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "********************CheckLure" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DoFreeStyle L3_2 = 3 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 6 L4_2 = A0_2.ReturnToPatrol L1_2(L2_2, L3_2, L4_2) end L1_1.CheckLure = L6_1 function L6_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A2_2.hasSound if L3_2 == true then L3_2 = print L4_2 = "********************MoveToLure" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetPos L3_2 = L3_2(L4_2) L4_2 = {} L5_2 = A2_2.soundPos L5_2 = L5_2.x L6_2 = L3_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = A2_2.soundPos L5_2 = L5_2.y L6_2 = L3_2.y L5_2 = L5_2 - L6_2 L4_2.y = L5_2 L5_2 = A2_2.soundPos L5_2 = L5_2.z L6_2 = L3_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = print L6_2 = "TurnDir" L5_2(L6_2) L5_2 = print L6_2 = L4_2.x L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.TurnTo L7_2 = L4_2 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.DoFreeStyle L7_2 = 0 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 3 function L8_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.WalkToTask L4_3 = A2_2.soundPos L5_3 = A0_3.CheckLure L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) end end L1_1.OnLure = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "********************Discover" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DoFreeStateTrigger L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearNarratorTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.StopNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L5_1.KaicheFail L0_3(L1_3, L2_3) end L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DoFreeStyle L3_2 = 2 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.GetPos L1_2 = L1_2(L2_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L1_2 L5_2 = 0 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 6 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L1_3 = print L2_3 = "Sneak Failed OOOMG" L1_3(L2_3) L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = true L4_3 = 7266107 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.Discover = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.ThreatTask L3_2 = A0_2.Discover L4_2 = A0_2.Aware L5_2 = A0_2.ReturnToPatrol L6_2 = A0_2.OnLure L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L2_2 = A0_2 L1_2 = A0_2.StartPatrol L1_2(L2_2) L1_2 = print L2_2 = "SneakStart" L1_2(L2_2) end L1_1.Start = L6_1 return L1_1