local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "TriggerTest" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "TriggerTest" L2_1 = {} L2_1.shapeName = "CircleR5" L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.shapePosOffset = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.shapeEulerOffset = L3_1 L2_1.shapeHeight = 0.0 L3_1 = campHelper L3_1 = L3_1.CAMP_PLAYER L2_1.campID = L3_1 L3_1 = TargetType L3_1 = L3_1.AllExceptSelf L2_1.targetType = L3_1 L3_1 = TimerLimitType L3_1 = L3_1.Infinite L2_1.liftType = L3_1 L2_1.liftTime = 0.0 L3_1 = TimerLimitType L3_1 = L3_1.Infinite L2_1.triggerType = L3_1 L2_1.checkCD = 0.15 L1_1.shapeData = L2_1 function L2_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.AddCommonTrigger L3_2 = A0_2.shapeData L4_2 = A0_2.TriggerIn L5_2 = A0_2.TriggerOut L6_2 = A0_2.TriggerTick L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.OnPostComponentPrepare = L2_1 function L2_1(A0_2, A1_2, A2_2) local L3_2, L4_2 L3_2 = print L4_2 = "TriggerIn" L3_2(L4_2) end L1_1.TriggerIn = L2_1 function L2_1(A0_2, A1_2, A2_2) local L3_2, L4_2 L3_2 = print L4_2 = "TriggerOut" L3_2(L4_2) end L1_1.TriggerOut = L2_1 function L2_1(A0_2, A1_2, A2_2) local L3_2, L4_2 L3_2 = print L4_2 = "TriggerTick" L3_2(L4_2) end L1_1.TriggerTick = L2_1 return L1_1