local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "RequestInteractionNPCTrigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "RequestInteractionNPCTrigger" function L2_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "OnPostComponentPrepare:" L3_2 = A0_2.alias L2_2 = L2_2 .. L3_2 L1_2(L2_2) L1_2 = actorMgr L1_2 = L1_2.GadgetTriggerDic L2_2 = A0_2.alias L1_2 = L1_2[L2_2] if L1_2 == nil then L2_2 = print L3_2 = "triggerData is nil " L4_2 = A0_2.alias L3_2 = L3_2 .. L4_2 L2_2(L3_2) return end L3_2 = A0_2 L2_2 = A0_2.AddComponentTrigger L4_2 = L1_2.dist L5_2 = DistType L5_2 = L5_2.EULER L6_2 = L1_2.offset L7_2 = A0_2.TriggerIn L8_2 = A0_2.TriggerOut L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnPostComponentPrepare = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = actorMgr L1_2 = L1_2.GadgetTriggerDic L2_2 = A0_2.alias L1_2 = L1_2[L2_2] if L1_2 == nil then L2_2 = print L3_2 = "triggerData is nil " L4_2 = A0_2.alias L3_2 = L3_2 .. L4_2 L2_2(L3_2) return end L2_2 = print L3_2 = "TriggerIn " L4_2 = A0_2.alias L5_2 = " npc:" L6_2 = L1_2.npcID L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = L1_2.actorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.RequestInteraction L5_2 = L1_2.npcAlias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ClearNpcTriggerData L5_2 = A0_2.alias L3_2(L4_2, L5_2) end L3_2 = actorMgr L3_2 = L3_2.GadgetTriggerDic L4_2 = A0_2.alias L3_2[L4_2] = nil L4_2 = A0_2 L3_2 = A0_2.DestroySelf L3_2(L4_2) end L1_1.TriggerIn = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L2_1 return L1_1