local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "QuestArea" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "QuestArea" L1_1.areaRadius = 100 L2_1 = DistType L2_1 = L2_1.EULER_XZ L1_1.areaDistType = L2_1 L2_1 = M L2_1 = L2_1.Pos L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.avatarOffset = L2_1 L1_1.questAreaInHandler = nil L1_1.questAreaOutHandler = nil L1_1.questAreaDelayOutHandler = nil function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.AddTimeDelayOutTrigger L3_2 = A0_2.areaRadius L4_2 = A0_2.areaDistType L5_2 = A0_2.targetTime L6_2 = A0_2.avatarOffset L7_2 = A0_2.questTriggerInHandler L8_2 = A0_2.questTriggerOutHandler L9_2 = A0_2.questTriggerDelayOutHandler L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnPostComponentPrepare = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "show quest area in ui" L1_2(L2_2) L1_2 = A0_2.questAreaInHandler if L1_2 ~= nil then L2_2 = A0_2 L1_2 = A0_2.questAreaInHandler L1_2(L2_2) end end L1_1.questTriggerInHandler = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "show quest area out ui" L1_2(L2_2) L1_2 = A0_2.questAreaOutHandler if L1_2 ~= nil then L2_2 = A0_2 L1_2 = A0_2.questAreaOutHandler L1_2(L2_2) end end L1_1.questTriggerOutHandler = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "show delay quest area out ui" L1_2(L2_2) L1_2 = A0_2.questAreaDelayOutHandler if L1_2 ~= nil then L2_2 = A0_2 L1_2 = A0_2.questAreaDelayOutHandler L1_2(L2_2) end end L1_1.questTriggerDelayOutHandler = L2_1 return L1_1