local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q800701_TriggerIn_Down" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q800701_TriggerIn_Down" L2_1 = require L3_1 = "Quest/Client/Q8007ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs L5_1 = L2_1.Gadgets L6_1 = L2_1.Datas function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddCylinderShapeTrigger L3_2 = 11 L4_2 = 3 L5_2 = false L6_2 = {} L6_2.x = 0 L6_2.y = 0 L6_2.z = 0 L7_2 = A0_2.TriggerIn L8_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnPostComponentPrepare = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "8007" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestVar L4_2 = 800701 L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L3_2 = print L4_2 = "QuestVar = " L5_2 = L2_2 L3_2(L4_2, L5_2) L4_2 = L1_2 L3_2 = L1_2.SetQuestVar L5_2 = 800701 L6_2 = 3 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L1_2 L3_2 = L1_2.PlayCutsceneIndex L5_2 = 80070101 function L6_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = actorUtils L1_3 = L1_3.FinishQuestID L2_3 = false L3_3 = 800701 L1_3(L2_3, L3_3) end L7_2 = nil L8_2 = nil L9_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L4_2 = A0_2 L3_2 = A0_2.DestroySelf L3_2(L4_2) end L1_1.TriggerIn = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L7_1 return L1_1