local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q41335Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q41335Trigger" L2_1 = require L3_1 = "Quest/Client/Q41335ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs function L5_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 10 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q4133503QingZhou" L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = print L2_2 = "41335Trigger In" L1_2(L2_2) L1_2 = require L2_2 = "Quest/Client/Q41335ClientConfig" L1_2 = L1_2(L2_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L1_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4133502 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.DestroySelf L3_2(L4_2) end L1_1.TriggerIn = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L5_1 return L1_1