local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q4005106Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q4005106Trigger" L2_1 = require L3_1 = "Quest/Client/Q40051ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs L5_1 = L2_1.Datas function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "FuncBegin" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "40051" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestVar L4_2 = 4005110 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "Q40051questvar1 =" L5_2 = L2_2 L3_2(L4_2, L5_2) L4_2 = L1_2 L3_2 = L1_2.GetQuestVar L5_2 = 4005110 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = print L5_2 = "Q40051questvar2 =" L6_2 = L3_2 L4_2(L5_2, L6_2) if L3_2 ~= 11 and L3_2 ~= 1 and L3_2 ~= 101 and L3_2 ~= 111 then L3_2 = L3_2 + 1 L5_2 = L1_2 L4_2 = L1_2.SetQuestVarByMainId L6_2 = 2 L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = print L5_2 = "Q4005106 set questvar2 =" L6_2 = L3_2 L4_2(L5_2, L6_2) L2_2 = L2_2 + 1 L5_2 = L1_2 L4_2 = L1_2.SetQuestVarByMainId L6_2 = 1 L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L4_2 = print L5_2 = "Q4005106 set questvar1 =" L6_2 = L2_2 L4_2(L5_2, L6_2) if L2_2 == 1 then L5_2 = L1_2 L4_2 = L1_2.NarratorOnlyTaskByData L6_2 = L5_1.NarratorWithId4005103 L7_2 = nil L8_2 = 40051 L4_2(L5_2, L6_2, L7_2, L8_2) elseif L2_2 == 2 then L5_2 = L1_2 L4_2 = L1_2.NarratorOnlyTaskByData L6_2 = L5_1.NarratorWithId4005104 L7_2 = nil L8_2 = 40051 L4_2(L5_2, L6_2, L7_2, L8_2) elseif L2_2 == 3 then L5_2 = L1_2 L4_2 = L1_2.NarratorOnlyTaskByData L6_2 = L5_1.NarratorWithId4005105 L7_2 = nil L8_2 = 40051 L4_2(L5_2, L6_2, L7_2, L8_2) end end L5_2 = A0_2 L4_2 = A0_2.ActorDestroy L6_2 = "Q4005106Trigger" L4_2(L5_2, L6_2) end L1_1.FuncBegin = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 101.4984 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = {} L5_2.x = 0 L5_2.y = 0 L5_2.z = 0 L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "40051" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.PlayCutsceneIndex L4_2 = "400510601" L5_2 = A0_2.FuncBegin L6_2 = nil L7_2 = nil L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.TriggerIn = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L6_1 return L1_1