local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q40007Trigger2" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q40007Trigger2" L2_1 = require L3_1 = "Quest/Client/Q40007ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q41312ClientConfig" L3_1 = L3_1(L4_1) L4_1 = L2_1.ThiefData L5_1 = actorMgr L6_1 = L5_1 L5_1 = L5_1.GetActor L7_1 = L2_1.ActorAlias L5_1 = L5_1(L6_1, L7_1) L6_1 = actorMgr L7_1 = L6_1 L6_1 = L6_1.GetActor L8_1 = L3_1.ActorAlias L6_1 = L6_1(L7_1, L8_1) function L7_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 6 L4_2 = DistType L4_2 = L4_2.EULER_XZ L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "In Q40007Trigger" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = L4_1.BornPos2 L2_2 = L1_2 - L2_2 L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.GetQuestNpcActor L5_2 = L4_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.SteerToTask L6_2 = L2_2 L7_2 = 1 L8_2 = true L9_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L5_2 = L3_2 L4_2 = L3_2.PlayEmojiBubble L6_2 = "EmojiBubble_Emoji_Surprise" L4_2(L5_2, L6_2) end end L1_1.TriggerIn = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "Out Q40007Trigger" L1_2(L2_2) L1_2 = L6_1 L2_2 = L1_2 L1_2 = L1_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.SteerToTask L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = L4_1.BornDir L4_2 = L4_2(L5_2) L5_2 = 1 L6_2 = true L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = L1_2 L1_3 = L0_3 L0_3 = L0_3.DoFreeStyle L2_3 = 1280 L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end end L1_1.TriggerOut = L7_1 return L1_1