local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q2051735Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q2051735Trigger" L2_1 = require L3_1 = "Quest/Client/Q20517ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData L4_1 = actorMgr L5_1 = L4_1 L4_1 = L4_1.GetActor L6_1 = L2_1.ActorAlias L4_1 = L4_1(L5_1, L6_1) function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "BlackScreen" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.2 L4_2 = 0.8 L5_2 = 0.2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) L2_3 = print L3_3 = "Q2051735Trigger In : Create Paimon" L2_3(L3_3) L2_3 = actorUtils L2_3 = L2_3.GetAvatarPos L2_3 = L2_3() L3_3 = actorUtils L3_3 = L3_3.GetAvatarForward L3_3 = L3_3() L4_3 = 1.5 L5_3 = print L6_3 = L3_3.x L7_3 = "," L8_3 = L3_3.y L9_3 = "," L10_3 = L3_3.z L6_3 = L6_3 .. L7_3 .. L8_3 .. L9_3 .. L10_3 L5_3(L6_3) L5_3 = L2_3.x L6_3 = L3_3.x L6_3 = L6_3 * L4_3 L5_3 = L5_3 + L6_3 L2_3.x = L5_3 L5_3 = L2_3.z L6_3 = L3_3.z L6_3 = L6_3 * L4_3 L5_3 = L5_3 + L6_3 L2_3.z = L5_3 L5_3 = L3_3 L6_3 = L5_3.x L6_3 = L6_3 * -1 L5_3.x = L6_3 L6_3 = L5_3.z L6_3 = L6_3 * -1 L5_3.z = L6_3 L7_3 = L1_3 L6_3 = L1_3.CreateQuestNpcByIdWithPos L8_3 = 2051735 L9_3 = 1005 L10_3 = 9 L11_3 = L2_3 L12_3 = M L12_3 = L12_3.Dir2Euler L13_3 = L5_3 L12_3, L13_3 = L12_3(L13_3) L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) L7_3 = L1_3 L6_3 = L1_3.RequestInteraction L8_3 = "Paimon" L6_3(L7_3, L8_3) end L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.BlackScreen = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 30 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.BlackScreen L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroySelf L1_2(L2_2) end L1_1.TriggerIn = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q2051735Trigger Out : Destory Paimon" L1_2(L2_2) end L1_1.TriggerOut = L5_1 return L1_1