local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q2011PlayUSMTrigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q2011PlayUSMTrigger" L2_1 = require L3_1 = "Quest/Client/Q2011ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs function L5_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 10 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = {} L5_2.x = 0 L5_2.y = 0.8 L5_2.z = 0 L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 0 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.PlayCutsceneIndex L3_3 = 201106 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L1_4 = print L2_4 = "On Finish USM" L1_4(L2_4) L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.FinishQuestID L4_4 = false L5_4 = 201104 L2_4(L3_4, L4_4, L5_4) L3_4 = L1_4 L2_4 = L1_4.ShowBlackScreen L4_4 = 0 L5_4 = 1.5 L6_4 = 0 L2_4(L3_4, L4_4, L5_4, L6_4) end end L5_3 = nil L6_3 = nil L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.DestroySelf L2_2(L3_2) end L1_1.TriggerIn = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L5_1 return L1_1