local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q20060Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q20060Trigger" L2_1 = require L3_1 = "Quest/Client/Q20060ClientConfig" L2_1 = L2_1(L3_1) L3_1 = 0 function L4_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 3 L4_2 = DistType L4_2 = L4_2.EULER_XZ L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L3_1 if L1_2 == 0 then L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = "Npc1441" L1_2(L2_2, L3_2) L1_2 = 1 L3_1 = L1_2 end end L1_1.TriggerIn = L4_1 function L4_1(A0_2) local L1_2 end L1_1.TriggerOut = L4_1 return L1_1