local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q19015Trigger_TrainningArea" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q19015Trigger_TrainningArea" L2_1 = require L3_1 = "Quest/Client/Q19015ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs L5_1 = L2_1.Datas function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "TriggerTouch" L1_2(L2_2) L1_2 = print L2_2 = "1901511_Fail" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "19015" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1901511 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroySelf L2_2(L3_2) end L1_1.TriggerTouch = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L1_2 = print L2_2 = "OnPostComponentPrepare_1901502" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddCommonPolygonTrigger L3_2 = 1 L4_2 = "COOP_Sayu_TrainningArea" L5_2 = 2 L6_2 = false L7_2 = nil L8_2 = A0_2.TriggerTouch L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnPostComponentPrepare = L6_1 return L1_1