local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q1202516Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q1202516Trigger" L2_1 = require L3_1 = "Quest/Client/Q12025ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs L5_1 = L2_1.Gadgets L6_1 = L2_1.Datas function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 10 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = {} L5_2.x = 0 L5_2.y = 0.8 L5_2.z = 0 L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "12025" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1202516 L2_2(L3_2, L4_2, L5_2) L3_2 = L1_2 L2_2 = L1_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "12025" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.ClearNarratorTask L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.StopNarrator L2_3(L3_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = "12025" L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.NarratorOnlyTaskByData L5_3 = L6_1.kaiche1202503 L6_3 = nil L7_3 = 12025 L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = L2_3 L3_3 = L2_3.EnterSceneLookCamera L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q1202618_guipopo02" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.pos L6_3 = 1 L7_3 = 2 L8_3 = true L9_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroySelf L2_2(L3_2) end L1_1.TriggerIn = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L7_1 return L1_1