local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q1100206Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q1100206Trigger" L2_1 = require L3_1 = "Quest/Client/Q11002ClientConfig" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 7 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "IN Q1100206Trigger" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnterSceneLookCamera L3_2 = sceneData L4_2 = L3_2 L3_2 = L3_2.GetDummyPoint L5_2 = 3 L6_2 = "Q1100204M2" L3_2 = L3_2(L4_2, L5_2, L6_2) L3_2 = L3_2.pos L4_2 = 2 L5_2 = 2 L6_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1100205 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.DestroySelf L2_2(L3_2) end L1_1.TriggerIn = L3_1 function L3_1(A0_2) local L1_2 end L1_1.TriggerOut = L3_1 return L1_1