local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q10501Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q10501Trigger" L2_1 = require L3_1 = "Quest/Client/Q10501ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs L5_1 = L4_1.Npc10095Data2 L6_1 = L4_1.Npc10095Data L7_1 = L4_1.Npc220601Data L8_1 = L4_1.Npc10096Data L9_1 = L4_1.Npc10097Data L10_1 = L4_1.Npc10098Data L11_1 = L4_1.Npc10113Data L12_1 = L4_1.PaimonData L13_1 = L2_1.Gadgets L14_1 = L2_1.Points L15_1 = L2_1.Datas L16_1 = L15_1.NarratorWithId L17_1 = L15_1.Q10501Trigger_ function L18_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 45 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = {} L5_2.x = 0 L5_2.y = 0 L5_2.z = 0 L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L18_1 function L18_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) end L1_1.TriggerIn = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetSubQuestState L4_2 = 1050108 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1050108 L2_2(L3_2, L4_2, L5_2) end L2_2 = print L3_2 = "let 1050108 fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroySelf L2_2(L3_2) end L1_1.TriggerOut = L18_1 return L1_1