local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q10100Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q10100Trigger" L2_1 = require L3_1 = "Quest/Client/Q10100ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.LisaData L4_1 = actorMgr L5_1 = L4_1 L4_1 = L4_1.GetActor L6_1 = L2_1.ActorAlias L4_1 = L4_1(L5_1, L6_1) function L5_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 20 L4_2 = DistType L4_2 = L4_2.EULER_XZ L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "In Q10100Trigger" L1_2(L2_2) L1_2 = L4_1 L2_2 = L1_2 L1_2 = L1_2.GetQuestNpcActor L3_2 = L3_1.Lisa L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DoFreeStateTrigger L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L3_1.BornPos2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.SitOnChair L3_3 = 8010 L1_3(L2_3, L3_3) L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.EnableInteraction L3_3 = true L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end end L1_1.TriggerIn = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Out Q10100Trigger" L1_2(L2_2) L1_2 = L4_1 L2_2 = L1_2 L1_2 = L1_2.GetQuestNpcActor L3_2 = L3_1.Lisa L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L3_2 = L1_2 L2_2 = L1_2.StandFromChair L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStateTrigger L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L3_1.BornPos4 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = math L1_3 = L1_3.random L2_3 = 1 L3_3 = 5 L1_3 = L1_3(L2_3, L3_3) if L1_3 == 1 then L2_3 = L1_2 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) elseif L1_3 == 2 then L2_3 = L1_2 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1170 L2_3(L3_3, L4_3) elseif L1_3 == 3 then L2_3 = L1_2 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1190 L2_3(L3_3, L4_3) elseif L1_3 == 4 then L2_3 = L1_2 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1231 L2_3(L3_3, L4_3) elseif L1_3 == 5 then L2_3 = L1_2 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1220 L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end end L1_1.TriggerOut = L5_1 return L1_1