local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "GoalMarker409" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "GoalMarker409" L2_1 = {} L2_1.shapeName = "CircleR2" L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.shapePosOffset = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.shapeEulerOffset = L3_1 L2_1.shapeHeight = 0.0 L3_1 = campHelper L3_1 = L3_1.CAMP_PLAYER L2_1.campID = L3_1 L3_1 = TargetType L3_1 = L3_1.AllExceptSelf L2_1.targetType = L3_1 L3_1 = TimerLimitType L3_1 = L3_1.Infinite L2_1.liftType = L3_1 L2_1.liftTime = 0.0 L3_1 = TimerLimitType L3_1 = L3_1.Infinite L2_1.triggerType = L3_1 L2_1.checkCD = 0.15 L1_1.shapeData = L2_1 L2_1 = 0 L3_1 = 0 L4_1 = require L5_1 = "Actor/Quest/Q409/Q409Config" L4_1 = L4_1(L5_1) function L5_1(A0_2) local L1_2 L1_2 = 0 L2_1 = L1_2 L1_2 = 0 L3_1 = L1_2 end L1_1.OnPostDataPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.AddCommonTrigger L3_2 = A0_2.shapeData L4_2 = A0_2.TriggerIn L5_2 = A0_2.TriggerOut L6_2 = A0_2.TriggerTick L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.OnPostComponentPrepare = L5_1 function L5_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = print L4_2 = "**************GoalMarker409:TriggerIn" L3_2(L4_2) L3_2 = L4_1.BallMonsterID if A1_2 == L3_2 then L3_2 = L4_1.Score L3_2 = L3_2 + 1 L4_1.Score = L3_2 L4_2 = A0_2 L3_2 = A0_2.CountNumUIUpdate L5_2 = L4_1.Score L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetPos L3_2 = L3_2(L4_2) L5_2 = A0_2 L4_2 = A0_2.PlayEffect L6_2 = "Eff_FlyRace_Goal_Marker_AS" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) end end L1_1.TriggerIn = L5_1 function L5_1(A0_2, A1_2, A2_2) local L3_2, L4_2 L3_2 = print L4_2 = "TriggerOut" L3_2(L4_2) end L1_1.TriggerOut = L5_1 function L5_1(A0_2, A1_2, A2_2) local L3_2, L4_2 L3_2 = print L4_2 = "TriggerTick" L3_2(L4_2) end L1_1.TriggerTick = L5_1 return L1_1