local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L1_1 = {} L1_1.config_id = 10001 L1_1.monster_id = 21010201 L2_1 = {} L2_1.x = 1230.919 L2_1.y = 370.469 L2_1.z = -936.427 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 266.85 L2_1.z = 0.0 L1_1.rot = L2_1 L1_1.level = 1 L1_1.climate_area_id = 1 L2_1 = {} L2_1.config_id = 10002 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 1231.804 L3_1.y = 370.12 L3_1.z = -941.88 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 266.85 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.climate_area_id = 1 L3_1 = {} L3_1.config_id = 10003 L3_1.monster_id = 21010901 L4_1 = {} L4_1.x = 1232.813 L4_1.y = 370.627 L4_1.z = -937.878 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 266.85 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.climate_area_id = 1 L4_1 = {} L4_1.config_id = 10004 L4_1.monster_id = 21010901 L5_1 = {} L5_1.x = 1233.055 L5_1.y = 370.441 L5_1.z = -940.592 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 266.85 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.climate_area_id = 1 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} gadgets = L0_1 L0_1 = {} regions = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "ANY_MONSTER_DIE_10005" L2_1 = EventType L2_1 = L2_1.EVENT_ANY_MONSTER_DIE L1_1.event = L2_1 L1_1.source = "" L1_1.condition = "condition_EVENT_ANY_MONSTER_DIE_10005" L1_1.action = "action_EVENT_ANY_MONSTER_DIE_10005" L2_1 = {} L2_1.name = "ANY_MONSTER_DIE_10006" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_10006" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_10006" L0_1[1] = L1_1 L0_1[2] = L2_1 triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = 10001 L4_1 = 10002 L5_1 = 10003 L6_1 = 10004 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.monsters = L2_1 L2_1 = {} L1_1.gadgets = L2_1 L2_1 = {} L1_1.regions = L2_1 L2_1 = {} L3_1 = "ANY_MONSTER_DIE_10005" L4_1 = "ANY_MONSTER_DIE_10006" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 L1_1.rand_weight = 100 L0_1[1] = L1_1 suites = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_10005 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121207" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_10005 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_10006 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121205" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_10006 = L0_1