local L0_1, L1_1 L0_1 = require L1_1 = "Base/Common" L0_1 = L0_1(L1_1) common = L0_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) console = nil testGod = nil L0_1 = require L1_1 = "Console" L0_1 = L0_1(L1_1) console = L0_1 L0_1 = NG_HSOD_DEBUG if L0_1 then L0_1 = require L1_1 = "Actor/TestActorProxy" L0_1 = L0_1(L1_1) testGod = L0_1 end L0_1 = {} main = L0_1 L0_1 = main L1_1 = {} L0_1.ModuleDic = L1_1 L0_1 = main function L1_1() local L0_2, L1_2 L0_2 = print L1_2 = "On Main Started!" L0_2(L1_2) L0_2 = NG_HSOD_DEBUG if L0_2 then L0_2 = testGod L1_2 = L0_2 L0_2 = L0_2.Init L0_2(L1_2) end end L0_1.OnStart = L1_1 L0_1 = main function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.LoadScene L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) currSceneData = L2_2 L2_2 = NG_HSOD_DEBUG if L2_2 then L2_2 = testGod L3_2 = L2_2 L2_2 = L2_2.OnSceneLoaded L2_2(L3_2) end end L0_1.OnLevelLoad = L1_1 L0_1 = main function L1_1(A0_2, A1_2) end L0_1.OnRequire = L1_1 L0_1 = main function L1_1() local L0_2, L1_2 L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.DestroySoft L0_2(L1_2) end L0_1.OnClearLevel = L1_1