local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 177006098 L1_1 = {} L1_1.groupID = 155005270 L1_1.gadget_teleport = 98001 L1_1.pointarray_move = 700600024 function L2_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = ScriptLib L3_2 = L3_2.MoveAvatarByPointArray L4_2 = A0_2 L5_2 = A0_2.uid L6_2 = A1_2 L7_2 = A2_2 L8_2 = {} L8_2.speed = 10 L9_2 = "{\"MarkType\":2,\"IgnoreCollisionWhenEnter\":true}" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end TeleportAction = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 98001 L3_1.gadget_id = 70290275 L4_1 = {} L4_1.x = 185.076 L4_1.y = 212.354 L4_1.z = -290.679 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 210 L2_1[1] = L3_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 98002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 2 L4_1 = {} L4_1.x = 185.076 L4_1.y = 212.354 L4_1.z = -290.679 L3_1.pos = L4_1 L3_1.area_id = 210 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1098002 L3_1.name = "ENTER_REGION_98002" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "condition_EVENT_ENTER_REGION_98002" L3_1.action = "action_EVENT_ENTER_REGION_98002" L3_1.trigger_count = 0 L3_1.forbid_guest = false L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 98001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 98002 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_98002" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 98002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_98002 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = TeleportAction L3_2 = A0_2 L4_2 = L1_1.pointarray_move L5_2 = {} L6_2 = 1 L7_2 = 2 L5_2[1] = L6_2 L5_2[2] = L7_2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_98002 = L2_1