local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 177005185 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 185001 L2_1.gadget_id = 70360001 L3_1 = {} L3_1.x = 228.01 L3_1.y = 313.888 L3_1.z = 298.502 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 210 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 185002 L3_1 = RegionShape L3_1 = L3_1.POLYGON L2_1.shape = L3_1 L3_1 = {} L3_1.x = 233.059 L3_1.y = 319.76 L3_1.z = 294.431 L2_1.pos = L3_1 L2_1.height = 12.901 L3_1 = {} L4_1 = {} L4_1.x = 253.003 L4_1.y = 292.972 L5_1 = {} L5_1.x = 240.999 L5_1.y = 275.245 L6_1 = {} L6_1.x = 213.114 L6_1.y = 296.84 L7_1 = {} L7_1.x = 225.988 L7_1.y = 313.618 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.point_array = L3_1 L2_1.area_id = 210 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1185002 L2_1.name = "LEAVE_REGION_185002" L3_1 = EventType L3_1 = L3_1.EVENT_LEAVE_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_LEAVE_REGION_185002" L2_1.action = "action_EVENT_LEAVE_REGION_185002" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 185001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 185002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "LEAVE_REGION_185002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetRegionConfigId L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 185002 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_LEAVE_REGION_185002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "722760701" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_LEAVE_REGION_185002 = L1_1