local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 177002003 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3001 L2_1.gadget_id = 70330144 L3_1 = {} L3_1.x = 1491.727 L3_1.y = 193.646 L3_1.z = 840.41 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 327.734 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 210 L3_1 = {} L3_1.config_id = 3002 L3_1.gadget_id = 70330144 L4_1 = {} L4_1.x = 1485.746 L4_1.y = 192.819 L4_1.z = 837.021 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 324.893 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 210 L4_1 = {} L4_1.config_id = 3003 L4_1.gadget_id = 70690001 L5_1 = {} L5_1.x = 1430.187 L5_1.y = 199.035 L5_1.z = 826.195 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 13.734 L5_1.y = 269.97 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 210 L5_1 = {} L5_1.config_id = 3004 L5_1.gadget_id = 70690001 L6_1 = {} L6_1.x = 1418.53 L6_1.y = 196.186 L6_1.z = 826.189 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 13.735 L6_1.y = 269.97 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 210 L6_1 = {} L6_1.config_id = 3005 L6_1.gadget_id = 70690001 L7_1 = {} L7_1.x = 1406.873 L7_1.y = 193.337 L7_1.z = 826.183 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 13.903 L7_1.y = 270.161 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.area_id = 210 L7_1 = {} L7_1.config_id = 3006 L7_1.gadget_id = 70690001 L8_1 = {} L8_1.x = 1395.228 L8_1.y = 190.454 L8_1.z = 826.215 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 18.758 L8_1.y = 275.887 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.area_id = 210 L8_1 = {} L8_1.config_id = 3007 L8_1.gadget_id = 70690001 L9_1 = {} L9_1.x = 1383.925 L9_1.y = 186.595 L9_1.z = 827.381 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 18.758 L9_1.y = 275.887 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.area_id = 210 L9_1 = {} L9_1.config_id = 3008 L9_1.gadget_id = 70690001 L10_1 = {} L10_1.x = 1372.622 L10_1.y = 182.737 L10_1.z = 828.546 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 18.758 L10_1.y = 275.887 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.area_id = 210 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3009 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 8 L3_1 = {} L3_1.x = 1498.652 L3_1.y = 196.034 L3_1.z = 845.032 L2_1.pos = L3_1 L2_1.area_id = 210 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1003009 L2_1.name = "ENTER_REGION_3009" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_3009" L2_1.action = "action_EVENT_ENTER_REGION_3009" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3001 L5_1 = 3002 L6_1 = 3003 L7_1 = 3004 L8_1 = 3005 L9_1 = 3006 L10_1 = 3007 L11_1 = 3008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 3009 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_3009" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 3009 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_3009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AssignPlayerShowTemplateReminder L3_2 = A0_2 L4_2 = 164 L5_2 = {} L6_2 = {} L5_2.param_uid_vec = L6_2 L6_2 = {} L5_2.param_vec = L6_2 L6_2 = {} L7_2 = A0_2.uid L6_2[1] = L7_2 L5_2.uid_vec = L6_2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_3009 = L1_1