local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 166001607 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 607001 L2_1.gadget_id = 70360001 L3_1 = {} L3_1.x = 290.526 L3_1.y = 65.54 L3_1.z = 1296.581 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 48.551 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 300 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 607002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 40 L3_1 = {} L3_1.x = 360.756 L3_1.y = 35.043 L3_1.z = 1355.079 L2_1.pos = L3_1 L2_1.area_id = 300 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1607002 L2_1.name = "ENTER_REGION_607002" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_ENTER_REGION_607002" L2_1.trigger_count = 0 L2_1.forbid_guest = false L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 607001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 607002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_607002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = L2_2[1] L4_2 = A1_2.uid if L3_2 ~= L4_2 then L3_2 = ScriptLib L3_2 = L3_2.TransPlayerToPos L4_2 = A0_2 L5_2 = {} L6_2 = {} L7_2 = A1_2.uid L6_2[1] = L7_2 L5_2.uid_list = L6_2 L6_2 = {} L6_2.x = 290.5259 L6_2.y = 65.54035 L6_2.z = 1296.58093 L5_2.pos = L6_2 L6_2 = {} L6_2.x = 0 L6_2.y = 48.5509644 L6_2.z = 0 L5_2.rot = L6_2 L3_2(L4_2, L5_2) end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_607002 = L1_1