local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 166001469 L1_1 = {} L2_1 = {} L2_1.config_id = 469001 L2_1.monster_id = 21011201 L3_1 = {} L3_1.x = 215.656 L3_1.y = 302.302 L3_1.z = 434.801 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 148.126 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.pose_id = 9002 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 469002 L3_1.monster_id = 21011201 L4_1 = {} L4_1.x = 212.419 L4_1.y = 301.473 L4_1.z = 428.167 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 53.361 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 9003 L3_1.area_id = 300 L4_1 = {} L4_1.config_id = 469003 L4_1.monster_id = 21011201 L5_1 = {} L5_1.x = 215.491 L5_1.y = 301.604 L5_1.z = 429.643 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 250.219 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.pose_id = 9012 L4_1.area_id = 300 L5_1 = {} L5_1.config_id = 469005 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = 219.155 L6_1.y = 302.156 L6_1.z = 433.521 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 25.203 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.pose_id = 9016 L5_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 469004 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = 214.604 L3_1.y = 302.457 L3_1.z = 436.553 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 3.501 L3_1.y = 149.922 L3_1.z = 351.833 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 300 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1469006 L2_1.name = "ANY_MONSTER_DIE_469006" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_469006" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_469006" L3_1 = {} L3_1.config_id = 1469007 L3_1.name = "MONSTER_BATTLE_469007" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_MONSTER_BATTLE_469007" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 469001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 469004 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_469006" L5_1 = "MONSTER_BATTLE_469007" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 469002 L6_1 = 469003 L7_1 = 469005 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_469006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 469004 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_469006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 166001469 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_469007 = L1_1