local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = {} L0_1.group_id = 166001373 L1_1 = {} L2_1 = {} L2_1.config_id = 373001 L2_1.monster_id = 22020102 L3_1 = {} L3_1.x = 439.155 L3_1.y = 654.043 L3_1.z = 381.717 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 176.784 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_id = 1000100 L2_1.pose_id = 101 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 373002 L3_1.monster_id = 22020102 L4_1 = {} L4_1.x = 383.977 L4_1.y = 657.743 L4_1.z = 434.171 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.02 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_id = 1000100 L3_1.pose_id = 101 L3_1.area_id = 300 L4_1 = {} L4_1.config_id = 373003 L4_1.monster_id = 22020102 L5_1 = {} L5_1.x = 352.223 L5_1.y = 671.722 L5_1.z = 374.148 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 243.997 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_id = 1000100 L4_1.pose_id = 101 L4_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 373004 L2_1.gadget_id = 70360001 L3_1 = {} L3_1.x = 438.805 L3_1.y = 653.945 L3_1.z = 378.868 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 373005 L3_1.gadget_id = 70360001 L4_1 = {} L4_1.x = 384.545 L4_1.y = 657.697 L4_1.z = 435.015 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 300 L4_1 = {} L4_1.config_id = 373006 L4_1.gadget_id = 70360001 L5_1 = {} L5_1.x = 352.111 L5_1.y = 671.885 L5_1.z = 375.855 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1373007 L2_1.name = "QUEST_START_373007" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "7104221" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_373007" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1373008 L3_1.name = "QUEST_START_373008" L4_1 = EventType L4_1 = L4_1.EVENT_QUEST_START L3_1.event = L4_1 L3_1.source = "7104221" L3_1.condition = "" L3_1.action = "action_EVENT_QUEST_START_373008" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1373009 L4_1.name = "QUEST_START_373009" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_START L4_1.event = L5_1 L4_1.source = "7104221" L4_1.condition = "" L4_1.action = "action_EVENT_QUEST_START_373009" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1373010 L5_1.name = "ANY_MONSTER_DIE_373010" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_ANY_MONSTER_DIE_373010" L6_1 = {} L6_1.config_id = 1373011 L6_1.name = "TIME_AXIS_PASS_373011" L7_1 = EventType L7_1 = L7_1.EVENT_TIME_AXIS_PASS L6_1.event = L7_1 L6_1.source = "fight" L6_1.condition = "condition_EVENT_TIME_AXIS_PASS_373011" L6_1.action = "action_EVENT_TIME_AXIS_PASS_373011" L7_1 = {} L7_1.config_id = 1373012 L7_1.name = "TIME_AXIS_PASS_373012" L8_1 = EventType L8_1 = L8_1.EVENT_TIME_AXIS_PASS L7_1.event = L8_1 L7_1.source = "fight" L7_1.condition = "condition_EVENT_TIME_AXIS_PASS_373012" L7_1.action = "action_EVENT_TIME_AXIS_PASS_373012" L8_1 = {} L8_1.config_id = 1373013 L8_1.name = "ANY_MONSTER_DIE_373013" L9_1 = EventType L9_1 = L9_1.EVENT_ANY_MONSTER_DIE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "" L8_1.action = "action_EVENT_ANY_MONSTER_DIE_373013" L9_1 = {} L9_1.config_id = 1373014 L9_1.name = "ANY_MONSTER_DIE_373014" L10_1 = EventType L10_1 = L10_1.EVENT_ANY_MONSTER_DIE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_ANY_MONSTER_DIE_373014" L10_1 = {} L10_1.config_id = 1373015 L10_1.name = "TIME_AXIS_PASS_373015" L11_1 = EventType L11_1 = L11_1.EVENT_TIME_AXIS_PASS L10_1.event = L11_1 L10_1.source = "fight" L10_1.condition = "condition_EVENT_TIME_AXIS_PASS_373015" L10_1.action = "action_EVENT_TIME_AXIS_PASS_373015" L11_1 = {} L11_1.config_id = 1373016 L11_1.name = "TIME_AXIS_PASS_373016" L12_1 = EventType L12_1 = L12_1.EVENT_TIME_AXIS_PASS L11_1.event = L12_1 L11_1.source = "fight" L11_1.condition = "condition_EVENT_TIME_AXIS_PASS_373016" L11_1.action = "action_EVENT_TIME_AXIS_PASS_373016" L12_1 = {} L12_1.config_id = 1373017 L12_1.name = "TIME_AXIS_PASS_373017" L13_1 = EventType L13_1 = L13_1.EVENT_TIME_AXIS_PASS L12_1.event = L13_1 L12_1.source = "fight" L12_1.condition = "condition_EVENT_TIME_AXIS_PASS_373017" L12_1.action = "action_EVENT_TIME_AXIS_PASS_373017" L13_1 = {} L13_1.config_id = 1373018 L13_1.name = "TIME_AXIS_PASS_373018" L14_1 = EventType L14_1 = L14_1.EVENT_TIME_AXIS_PASS L13_1.event = L14_1 L13_1.source = "fight" L13_1.condition = "condition_EVENT_TIME_AXIS_PASS_373018" L13_1.action = "action_EVENT_TIME_AXIS_PASS_373018" L14_1 = {} L14_1.config_id = 1373019 L14_1.name = "GROUP_LOAD_373019" L15_1 = EventType L15_1 = L15_1.EVENT_GROUP_LOAD L14_1.event = L15_1 L14_1.source = "" L14_1.condition = "condition_EVENT_GROUP_LOAD_373019" L14_1.action = "action_EVENT_GROUP_LOAD_373019" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1373020 L15_1.name = "TIME_AXIS_PASS_373020" L16_1 = EventType L16_1 = L16_1.EVENT_TIME_AXIS_PASS L15_1.event = L16_1 L15_1.source = "fight" L15_1.condition = "condition_EVENT_TIME_AXIS_PASS_373020" L15_1.action = "action_EVENT_TIME_AXIS_PASS_373020" L16_1 = {} L16_1.config_id = 1373021 L16_1.name = "TIME_AXIS_PASS_373021" L17_1 = EventType L17_1 = L17_1.EVENT_TIME_AXIS_PASS L16_1.event = L17_1 L16_1.source = "fight" L16_1.condition = "condition_EVENT_TIME_AXIS_PASS_373021" L16_1.action = "action_EVENT_TIME_AXIS_PASS_373021" L17_1 = {} L17_1.config_id = 1373022 L17_1.name = "TIME_AXIS_PASS_373022" L18_1 = EventType L18_1 = L18_1.EVENT_TIME_AXIS_PASS L17_1.event = L18_1 L17_1.source = "fight" L17_1.condition = "condition_EVENT_TIME_AXIS_PASS_373022" L17_1.action = "action_EVENT_TIME_AXIS_PASS_373022" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "monster" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "quest" L3_1.value = 0 L3_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 373004 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_START_373007" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 373005 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "QUEST_START_373008" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 373006 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "QUEST_START_373009" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L8_1 = 373001 L7_1[1] = L8_1 L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L8_1 = "ANY_MONSTER_DIE_373010" L9_1 = "TIME_AXIS_PASS_373011" L10_1 = "TIME_AXIS_PASS_373012" L11_1 = "GROUP_LOAD_373019" L12_1 = "TIME_AXIS_PASS_373020" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L7_1 = {} L8_1 = {} L9_1 = 373002 L8_1[1] = L9_1 L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L9_1 = "ANY_MONSTER_DIE_373013" L10_1 = "TIME_AXIS_PASS_373015" L11_1 = "TIME_AXIS_PASS_373017" L12_1 = "GROUP_LOAD_373019" L13_1 = "TIME_AXIS_PASS_373021" L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L8_1 = {} L9_1 = {} L10_1 = 373003 L9_1[1] = L10_1 L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "ANY_MONSTER_DIE_373014" L11_1 = "TIME_AXIS_PASS_373016" L12_1 = "TIME_AXIS_PASS_373018" L13_1 = "GROUP_LOAD_373019" L14_1 = "TIME_AXIS_PASS_373022" L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 166001373 L5_2 = 5 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_373007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 166001373 L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_373008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 166001373 L5_2 = 7 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_373009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "quest" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001040 L5_2 = 40002 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001041 L5_2 = 41001 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001042 L5_2 = 42001 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "fight" L5_2 = {} L6_2 = 2 L7_2 = 4 L8_2 = 6 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_373010 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 1 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = 384.16 L2_2.y = 681.67 L2_2.z = 380.23 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = true L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = true L6_2.screen_x = 0 L6_2.screen_y = 2 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 60010356 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_TIME_AXIS_PASS_373011 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 2 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 166001605 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_373012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "quest" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001040 L5_2 = 40002 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001041 L5_2 = 41001 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001042 L5_2 = 42001 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "fight" L5_2 = {} L6_2 = 2 L7_2 = 4 L8_2 = 6 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_373013 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "quest" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001040 L5_2 = 40002 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001041 L5_2 = 41001 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 166001042 L5_2 = 42001 L6_2 = GadgetState L6_2 = L6_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "fight" L5_2 = {} L6_2 = 2 L7_2 = 4 L8_2 = 6 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_373014 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 1 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373015 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = 384.16 L2_2.y = 681.67 L2_2.z = 380.23 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = true L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = true L6_2.screen_x = 0 L6_2.screen_y = 2 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 60010356 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_TIME_AXIS_PASS_373015 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 1 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373016 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = 384.16 L2_2.y = 681.67 L2_2.z = 380.23 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = true L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = true L6_2.screen_x = 0 L6_2.screen_y = 2 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 60010356 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_TIME_AXIS_PASS_373016 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 2 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373017 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 166001605 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_373017 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 2 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373018 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 166001605 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_373018 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "quest" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_373019 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "166001373" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_373019 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 3 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373020 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "kill" L5_2 = 1 L6_2 = 166001354 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_373020 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 3 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373021 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "kill" L5_2 = 1 L6_2 = 166001354 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_373021 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "fight" == L2_2 then L2_2 = A1_2.param1 if 3 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_373022 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "kill" L5_2 = 1 L6_2 = 166001354 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_373022 = L1_1