local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 166001307 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 307001 L2_1.gadget_id = 70290200 L3_1 = {} L3_1.x = 639.777 L3_1.y = 378.578 L3_1.z = 685.468 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 24.991 L3_1.y = 1.741 L3_1.z = 7.844 L2_1.rot = L3_1 L2_1.level = 36 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 307002 L3_1.gadget_id = 70290200 L4_1 = {} L4_1.x = 704.376 L4_1.y = 376.994 L4_1.z = 702.451 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 326.845 L4_1.y = 354.55 L4_1.z = 18.167 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 307001 L5_1 = 307002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1