local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 166001266 L1_1 = {} L2_1 = {} L2_1.config_id = 266003 L2_1.monster_id = 24020101 L3_1 = {} L3_1.x = 688.01 L3_1.y = 935.801 L3_1.z = 1082.08 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 55.955 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L2_1.pose_id = 100 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 266005 L3_1.monster_id = 24020301 L4_1 = {} L4_1.x = 681.905 L4_1.y = 935.841 L4_1.z = 1080.92 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 138.164 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L3_1.pose_id = 101 L3_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 266001 L2_1.gadget_id = 70290214 L3_1 = {} L3_1.x = 678.95 L3_1.y = 939.121 L3_1.z = 1084.551 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 141.007 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 266002 L3_1.gadget_id = 70211002 L4_1 = {} L4_1.x = 684.385 L4_1.y = 935.822 L4_1.z = 1084.72 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 14.72 L4_1.y = 161.752 L4_1.z = 346.347 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\146\131\230\156\136" L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1266004 L2_1.name = "ANY_MONSTER_DIE_266004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_266004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_266004" L3_1 = {} L3_1.config_id = 1266006 L3_1.name = "MONSTER_BATTLE_266006" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_266006" L3_1.action = "action_EVENT_MONSTER_BATTLE_266006" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 266005 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 266001 L5_1 = 266002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_266004" L5_1 = "MONSTER_BATTLE_266006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_266004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 266002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_266004 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 266005 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_266006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 266003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_266006 = L1_1