local L0_1, L1_1, L2_1, L3_1 L0_1 = {} L1_1 = {} L1_1.config_id = 4001 L1_1.monster_id = 21010101 L2_1 = {} L2_1.x = 27.292 L2_1.y = 0.0 L2_1.z = 42.65 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 0.0 L2_1.z = 0.0 L1_1.rot = L2_1 L1_1.level = 1 L1_1.room = 1 L0_1[1] = L1_1 monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} gadgets = L0_1 L0_1 = {} regions = L0_1 L0_1 = {} triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = 4001 L2_1[1] = L3_1 L1_1.monsters = L2_1 L2_1 = {} L1_1.gadgets = L2_1 L2_1 = {} L1_1.regions = L2_1 L2_1 = {} L1_1.triggers = L2_1 L1_1.rand_weight = 100 L0_1[1] = L1_1 suites = L0_1