local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 155009035 L1_1 = {} L1_1.group_ID = 155009035 L1_1.managerGroup = 155009001 L2_1 = {} function L3_1(A0_2) local L1_2 end L2_1["0"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.group_ID L3_2.group_id = L4_2 L3_2.suite = 2 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.GoToGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = " add suit 2" L1_2(L2_2, L3_2) end L2_1["1"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L2_1["2"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "update gameplay state" L2_2(L3_2, L4_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L2_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 35001 L4_1.monster_id = 28040703 L5_1 = {} L5_1.x = -756.215 L5_1.y = 140.087 L5_1.z = -118.234 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 102.244 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\230\176\180\230\151\143" L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 35002 L5_1.monster_id = 28040703 L6_1 = {} L6_1.x = -785.582 L6_1.y = 143.295 L6_1.z = -271.1 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.drop_tag = "\230\176\180\230\151\143" L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 35003 L6_1.monster_id = 28040703 L7_1 = {} L7_1.x = -668.907 L7_1.y = 138.822 L7_1.z = -178.923 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.drop_tag = "\230\176\180\230\151\143" L6_1.area_id = 200 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1035004 L4_1.name = "GROUP_LOAD_35004" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_35004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1035005 L5_1.name = "VARIABLE_CHANGE_35005" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "gameplayState" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_35005" L5_1.action = "action_EVENT_VARIABLE_CHANGE_35005" L5_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 triggers = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "gameplayState" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 variables = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 2 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_35004" L7_1 = "VARIABLE_CHANGE_35005" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 35001 L8_1 = 35002 L9_1 = 35003 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = L1_1.managerGroup L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_35004 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_35005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_35005 = L3_1