local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 155009031 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 31001 L3_1.gadget_id = 70220099 L4_1 = {} L4_1.x = -745.165 L4_1.y = 158.991 L4_1.z = -179.715 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 358.668 L4_1.y = 53.659 L4_1.z = 357.982 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 31002 L4_1.gadget_id = 70220099 L5_1 = {} L5_1.x = -727.283 L5_1.y = 135.565 L5_1.z = -250.138 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 5.693 L5_1.y = 297.879 L5_1.z = 356.124 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1