local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 155009009 L1_1 = {} L1_1.managerGroupID = 155009001 L1_1.group_ID = 155009009 L1_1.gadget_sealday = 9001 L1_1.gadget_sealnight = 9002 L2_1 = {} L3_1 = {} L4_1 = L1_1.gadget_sealday L3_1[1] = L4_1 L4_1 = {} L5_1 = L1_1.gadget_sealnight L4_1[1] = L5_1 L5_1 = {} function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L5_1["0"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L5_1["1"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_sealday L5_2 = 202 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_sealnight L5_2 = 202 L1_2(L2_2, L3_2, L4_2, L5_2) end L5_1["2"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L5_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L6_1 L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 9001 L7_1.gadget_id = 70360307 L8_1 = {} L8_1.x = -757.923 L8_1.y = 141.292 L8_1.z = -241.863 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 11.313 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 36 L7_1.area_id = 200 L8_1 = {} L8_1.config_id = 9002 L8_1.gadget_id = 70360310 L9_1 = {} L9_1.x = -757.923 L9_1.y = 141.292 L9_1.z = -241.863 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 11.313 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.area_id = 200 L6_1[1] = L7_1 L6_1[2] = L8_1 gadgets = L6_1 L6_1 = {} regions = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 1009003 L7_1.name = "GROUP_LOAD_9003" L8_1 = EventType L8_1 = L8_1.EVENT_GROUP_LOAD L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "" L7_1.action = "action_EVENT_GROUP_LOAD_9003" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1009004 L8_1.name = "VARIABLE_CHANGE_9004" L9_1 = EventType L9_1 = L9_1.EVENT_VARIABLE_CHANGE L8_1.event = L9_1 L8_1.source = "gameplayState" L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_9004" L8_1.action = "action_EVENT_VARIABLE_CHANGE_9004" L8_1.trigger_count = 0 L6_1[1] = L7_1 L6_1[2] = L8_1 triggers = L6_1 L6_1 = {} L7_1 = {} L7_1.configId = 1 L7_1.name = "gameplayState" L7_1.value = 0 L7_1.no_refresh = true L6_1[1] = L7_1 variables = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L9_1 = "GROUP_LOAD_9003" L10_1 = "VARIABLE_CHANGE_9004" L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L9_1.triggers = L10_1 L9_1.rand_weight = 100 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 suites = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = L1_1.managerGroupID L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_9003 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_9004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_9004 = L6_1 L6_1 = require L7_1 = "V2_4/EnvState" L6_1(L7_1)